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[[File:SUMMER_A_Loading_Screen_1.jpg|center|800px|link=]]<br>
[[File:GBG_2021_Banner.png|500px|link=|left]] <br> __TOC__<br>
<center><font color=#04B4AE>'' È di nuovo il momento! Forge Island ti dà ancora una volta il benvenuto sulle sue coste, per partecipare al suo Festival di fama internazionale! Goditi le avventure e trova tesori preziosi!
<br>
''</font></center>''<br><br>
[[File:allage_pirate_governor_large.png|left|300px|Governor|link=]][[File:Allage_pirate_jane_large.png|right|300px|Governor|link=]]<br><br>__TOC__<br>


==What is the Guild Battlegrounds?==


==Come funziona l'Evento Estivo?==
Guild battlegrounds is a feature which allows guilds to match their skills in battle, strategy and power against other guilds on a battleground map. There are diiterent battleground maps with diiterent challenges and rewards on which the participating guilds can challenge each other and gain both personal and guild rewards as well as guild power points.
Appena arrivato, sarai accolto dal governatore locale di Forge Island, che ti darà accesso alla Ruota della fortuna. Non solo, ma ti assegnerà delle missioni per guadagnare dobloni, necessari per far girare la ruota!
Ma questo non sarà il tuo unico compagno, perché Jane farà ancora una volta la tua conoscenza. È impegnata a trovare il tesoro e sicuramente ce la farà. Anche lei ti aiuterà a guadagnare dobloni, spingendoti verso il tesoro che stai cercando!


Ci sono fantastici premi da vincere e, se non hai avuto la possibilità di partecipare all'evento negli anni precedenti, ora hai l'occasione di competere con i vicini per rivendicare alcuni premi del vecchio evento estivo, come anche quelli nuovi di zecca. Per salire sulla Ruota della fortuna, clicca sulla barra nell'angolo in alto a sinistra dello schermo:
Guilds are matched by leagues, and the guilds fight for provinces on one of the battleground maps. Each province will provide a certain amount of victory points to the owner guild every hour. The amount of victory points decides the final ranking in the battleground and depending on your guild’s performance, it may move up or down in the league system. Moving up means that the Battlegrounds will get even more challenging, as your guild will face more competitive rivals as it grows but will also provide even better rewards for both the guild members and the guild.
<br><br>
[[File:Summer18_hudelement.png|center|link=]]<br><br>
Aprendo la finestra dell'evento, vedrai la ruota insieme ai pulsanti "Gira" o "Aggiorna e gira". Clicca su "Gira" per provare a vincere i premi attualmente sulla ruota, oppure "Aggiorna e gira" per svuotarla e ottenere una nuova serie di premi! Non preoccuparti, se la aggiorni, vincerai ugualmente un premio quando sarà mostrata la ruota nuova. Ricorda che essa è condivisa con il vicinato: quando la aggiorni, i premi cambiano per tutti (un ulteriore aggiornamento avverrà durante il rimescolamento del vicinato). Ciò significa anche che, quando si prende un premio, esso non è più disponibile per nessun altro! Le vincite più recenti sono visualizzate nella parte inferiore della finestra, in modo da poter tenere d'occhio chi ha vinto cosa.
[[File:The_wheel_2021.png|center|700px|link=|Wheel of Fortune]]<br>[[File:Reward_icon_doubloons.png|45px|center|link=]]


Per far girare la ruota, si devono prima guadagnare dobloni, ottenibili completando le missioni estive o trovandoli nei normali incidenti in giro per la città, o nei suoi dintorni, oltre che come bonus per ogni collegamento giornaliero. Puoi anche usare i diamanti, se proprio non vedi l'ora di girare un'altra volta! Ogni giro costa un doblone e dà come risultato un premio. In alternativa, puoi premere "Aggiorna e gira" per far uscire tutta una nuova serie di premi per il vicinato. Qualunque sia la tua scelta, vincerai sempre un premio.
== Maps ==


I premi visualizzati sulla ruota possono essere raccolti da ogni giocatore del vicinato. Sono casuali, ma non preoccuparti, ogni ruota ha qualcosa di speciale da vincere.
{|
! style="text-align: center; width: 50%;" |'''The Volcano'''
! style="text-align: center; width: 50%;" |'''The Waterfall Archipelago'''
|-
| style="text-align: center;" |[[FILE:Guild_battlegrounds_backgroundmap_rd6.png|center|450px|link=The Volcano]]
| style="text-align: center;" |[[FILE:Guild_Battlegrounds_2021.png|center|400px|link=The Archipelago]]
|}
 
Starting December 2021, the maps began to alternate (meaning once you have played one map, that the next will follow). In addition, to being alternating, the map will also be the same for the entire world. Therefore, everyone on a server will experience the same map at the same time! Click on a Guild Battleground map to learn more about the particular battleground!
 
==How do I access the Guild Battlegrounds?==
Much like other Forge of Empires features, the access to Guild Battlegrounds will appear in your city. As soon as you are a guild member and you unlock the technology [[Iron|Military Tactics]] in the tech tree, you will gain access to this feature. Once unlocked you will see on the outskirts of your city, just next to your [[Cultural Settlements]] access point, you'll see a new structure.
 
{|
! style="text-align: center; width: 50%;" |'''Before unlocking'''
! style="text-align: center; width: 50%;" |'''After unlocking'''
|-
| style="text-align: center;" | {{sized-external-image|400px|https://foezz.innogamescdn.com/assets/city/buildings/V_SS_StoneAge_BattlegroundRuins.png}}
| style="text-align: center;" | {{sized-external-image|400px|https://foezz.innogamescdn.com/assets/city/buildings/V_SS_IronAge_BattlegroundCopper.png}}
|}
 
Click on the Guild Battleground building to open the exciting new PvP feature!
 
==How can I participate in a Battleground?==
 
Each Battleground match will be formed by a map with 5-8 guilds that will battle each other for 11 consecutive days. Besides that, the map consists of a fixed number of provinces, where each guild will be initially placed at the edges with a province and an included HQ (the map distribution should provide as equitable distances as possible between guilds). These main provinces, in turn, can never be conquered by other guilds.
 
[[FILE:Startingspotgbg.png|center|900px|link=]]
 
Upon completion of each battleground, there will be a 3-days break for the guilds to rest, collect their rewards and make new preparations. The guild score will then be updated, and its members will see if they have increased or dropped their progress in the League System.


La Ruota della fortuna contiene tipologie diverse di premio.
I premi comuni (in verde) si possono vincere fino a quattro volte, quelli non comuni (in argento) fino a due volte: la quantità rimanente di ognuno è indicata dalle barre nel cerchio che li circonda. Una volta esaurite le barre, il premio non può più essere vinto e, per trovarlo di nuovo, potrebbe essere necessario aggiornare la ruota.


L'ultima categoria di premi, quelli rari, è circondata da un cerchio dorato e si possono vincere solo una volta! Tra di essi, si trovano gli edifici degli eventi precedenti, per esempio la Villa del Governatore e il Nido del Corvo!
== The basics ==


Naturalmente, se i premi sono stati tutti riscattati, la Ruota della fortuna si aggiorna automaticamente!
=== Provinces ===
Each Battleground consist of a number of provinces. To find a particular province is easy because the naming reflects its position on the battleground map.


Per aggiudicarti il gran premio, devi salpare per un viaggio fantastico! Ma come si fa a navigare nei mari pericolosi, ti chiederai? Dopo ogni giro di ruota, riceverai una bussola! Usala per farti strada attraverso la mappa. Grazie a essa, la tua nave si sposterà casualmente di 1-3 punti sulla mappa. Una volta raggiunto il bordo della mappa, la X segna il punto, e ti verrà consegnato il gran premio come ricompensa! La mappa verrà quindi resettata e potrai ricominciare da capo un nuovo epico viaggio.<br><br>
[[File:Province Names.png|center|400px|link=]]


[[File:Bussola.png|center|200px|link=]]
Each province is identified by a letter and a number. The letter indicates the direction and sector (i.e D is Southwest sector), and the number of the ring the province is in (i.e 1 is ring 1).To allow you to be more accurate in finding the province, we have also added a letter, to indicate the position of the province within the sector and ring.
<br>[[File:Reward_icon_doubloons.png|45px|center|link=]]


===Serie di missioni dell'evento estivo===
===Conquest Flags - Attacking & Negotiating===
Per girare la ruota avrai bisogno dei dobloni, che sia il Governatore quanto il pirata locale Jane saranno felici di fornirti... in cambio del completamento di alcune missioni, ovviamente.
Guilds can only attack provinces which are adjacent to one of their own, and as soon as a guild begins attacking an adjacent province, a “conquest flag” will be displayed in the target province. Each action of the guild with the highest progress will increase the strength of the flag, until it is at full strength and the rival province gets taken over:


[[File:Summer2021questline.png|center|700px|Quest Overview|link=]]<br>[[File:Reward_icon_doubloons.png|45px|center|link=]]
[[FILE:gbgconquestflag1.png|center|link=]]


Puoi affrontare le prime 34 missioni immediatamente. Una volta completate, riceverai una missione aggiuntiva al giorno per il resto dell'evento (21 missioni giornaliere). Probabilmente ne avrai alcune in attesa, quando le sbloccherai, dato che iniziano ad accumularsi sin dal primo giorno.
Subsequently, the conquered province will stay in a ‘lock down’ state for 4 hours, which means that no guild can progress their conquest flag further in that province. Only the flag of the guild with the most progress will be displayed in a province, but other guilds progressing on that province will be indicated by small colored shields next to the flag. Also, you can always check a detailed list of guilds as well as their progress by clicking it.
Ogni missione completata fa salire il contatore in fondo alla finestra delle missioni, e sbloccherai nuovi premi alle missioni 5, 20, 34, 45 e 55!


==Premi dell'evento estivo==
[[FILE:gbgconquestflag2.png|center|link=]]
Oltre ad alcuni vecchi premi, naturalmente ne abbiamo anche uno nuovissimo: Il Nascondiglio pirata (un edificio aggiornabile con 9 livelli) e alcuni speciali avatar estivi.


===Il Nascondiglio pirata===
To contribute to a certain conquest flag, any guild member can tap on that province to bring up its window. Two options for earning points will be available there: Attack and negotiation. The enemy composition for the battle option, as well as the costs for the negotiation option, will depend on the attacking player's age. At the same time, negotiation provides more than one advance as it takes more time and resources to complete.
Il premio principale di quest'anno è il "Nascondiglio pirata", un edificio 6x5 aggiornabile con 9 livelli! Al livello 1, come produzione di base darà felicità, popolazione e potenziamento delle monete.


Dal livello 2 riceverai medaglie e materiali e, al livello 3, la possibilità di raccogliere anche beni! Al livello 4, si potrà ricevere uno dei seguenti bonus: medaglie, materiali, beni o punti Forge!
When a certain amount of advances is reached, the province will get taken over. The amount of advances needed depends on the league - higher leagues needing more advances.


Infine, dal livello 7 in poi, riceverai anche un bonus di attacco per l'esercito di attacco. Ognuno di questi bonus aumenterà man mano che salirai di livello!<br><br>


{|style="width:85%; margin: auto;style="height:100px; text-align:center;"
{|
! style="text-align: center; width: 25%;" | '''League ->'''
! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_copper.png}} '''Copper'''
! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_silver.png}} '''Silver'''
! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_gold.png}} '''Gold'''
! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_platinum.png}} '''Platinum'''
! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_diamond.png}} '''Diamond'''
|-
|-
| style="text-align:center;"| {{sized-external-image|100px|https://foeit.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_upgrade_kit_pirates_hideout.png}}
| style="text-align: center;" | Advances needed
| style="text-align:center;"| Tra le prime ricompense delle missioni, si può trovare un Nascondiglio pirata di livello 1, che può essere potenziato con il relativo kit di potenziamento ottenibile nella serie di missioni dell'evento estivo 2021, ma anche tra i gran premi.
| style="text-align: center;" | 40
| style="text-align: center;" | 70
| style="text-align: center;" | 100
| style="text-align: center;" | 130
| style="text-align: center;" | 160
|}
|}
{|style="width:85%; margin: auto;style="height:100px;"
|- style="vertical-align:bottom;"
|style="text-align:center;"| {{sized-external-image|200px|https://foeit.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SummerBonus21a.png}}<br>[[Nascondiglio pirata - Liv. 1]]<br>
|style="text-align:center;"| {{sized-external-image|200px|https://foeit.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SummerBonus21b.png}}<br>[[Nascondiglio pirata - Liv. 2]]<br>
|style="text-align:center;"| {{sized-external-image|200px|https://foeit.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SummerBonus21c.png}}<br>[[Nascondiglio pirata - Liv. 3]]<br>
|- style="vertical-align:bottom;"
|style="text-align:center;"| {{sized-external-image|200px|https://foeit.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SummerBonus21d.png}}<br>[[Nascondiglio pirata - Liv. 4]]<br>
|style="text-align:center;"| {{sized-external-image|200px|https://foeit.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SummerBonus21e.png}}<br>[[Nascondiglio pirata - Liv. 5]]<br>
|style="text-align:center;"| {{sized-external-image|200px|https://foeit.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SummerBonus21f.png}}<br>[[Nascondiglio pirata - Liv. 6]]<br>
|- style="vertical-align:bottom;"
|style="text-align:center;"| {{sized-external-image|200px|https://foeit.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SummerBonus21g.png}}<br>[[Nascondiglio pirata - Liv. 7]]<br>
|style="text-align:center;"| {{sized-external-image|200px|https://foeit.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SummerBonus21h.png}}<br>[[Nascondiglio pirata - Liv. 8]]<br>
|style="text-align:center;"| {{sized-external-image|200px|https://foeit.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SummerBonus21i.png}}<br>[[Nascondiglio pirata - Liv. 9]]<br>
|}<br><br>


===Scogli del pirata===
 
Ma non è tutto! Ci sono anche delle decorazioni a catena da vincere durante l'evento, che puoi aggiungere al Nascondiglio pirata. Posizionate davanti a esso, forniranno un aumento della felicità insieme a una generosa produzione di beni, o di punti Forge, o un 8% di difesa dell'esercito di attacco (a seconda della scelta). Pertanto, sono certamente oggetti che dovresti valutare di collegare all'edificio!
As stated above, a province that was just taken will be under lock-down for four hours, giving the new owner some time to get victory points or build sector buildings. During lock-down, no other guild can progress their conquest flag further in that locked province.
{| style="width: 100%; margin: auto;"
 
| style="color: black; background-color: orange; text-align: center;" colspan="3" | '''3 scogli del pirata'''
===Defending Provinces===
There is no means of directly defending the acquired provinces. The only way of defending your guild's provinces will be by trying to take the provinces of the attacking guild before they take yours. In this case, if the opposing guild loses all adjacent provinces they also lose all advances that they have made towards your province.
 
===Focus Mechanic===
 
For Founders, Leaders and Battleground Oiticers of a Guild. This new functionality gives these members the option to tell their guild to focus or ignore specific provinces on the map. To access this, simply click on a province, and choose either the focus or ignore tick boxes. This will then give a visual prompt to others on which provinces to work on. The function doesn't restrict interaction with other provinces, and is designed to help coordinate, but not to remove people's freedom to choose how they want to play.
 
Provinces can be marked with the 'Focus' or 'Ignore' signal when they are not owned by your Guild, even if the province is currently in lockdown. Once a province has been acquired by your guild, the focus signal will be removed.
 
[[File:FocusMek.PNG|400px|center|link=]]
 
=== Battleground Logs ===
 
 
 
[[File:Battleground Logs.png|400px|center|link=]]
 
 
 
{|
! style="text-align: center; width: 30%;" |'''Log entry types'''
! style="text-align: center; width: 70%;" |'''Description'''
|-
| style="text-align: center;" | Province lost
| style="text-align: center;" | This log entry show when your guild has lost the ownership of a province and which guild has conquered it
|-
| style="text-align: center;" | Province Conquered
| style="text-align: center;" | When a province is conquered by your Guild, your Guild will receive information regarding which player did the last action to conquer. The Guild that the province was taken from will also be displayed (unless it was not held by a Guild, and then, only the name of the province and conquering player will be shown).
|-
|-
! style="text-align: center" |[[Shark Shallows|Acque degli squali (se collegato)]]<br><br>{{sized-external-image|240px|https://foeit.innogamescdn.com/assets/city/buildings/D_SS_MultiAge_SummerBonus21Sharks.png}}
| style="text-align: center;" | Intruder Alert
! style="text-align: center" |[[Captain's Anchorage|Ancoraggio del capitano (se collegato)]]<br><br>{{sized-external-image|240px|https://foeit.innogamescdn.com/assets/city/buildings/D_SS_MultiAge_SummerBonus21Boat.png}}
| style="text-align: center;" | which will show players that have taken an action against an 'Ignored' province. Therefore, letting your Guild know who is disobeying instructions!.Important Info - In terms of the 'Intruded' log, it will only display to own Guild members, and only on an individual Guild member's first attack of the day on an 'Intruded' province.
! style="text-align: center" |[[Fisherman's Pier|Molo del pescatore (se collegato)]]<br><br>{{sized-external-image|265px|https://foeit.innogamescdn.com/assets/city/buildings/D_SS_MultiAge_SummerBonus21Pier.png}}
 
Further attacks during the course of the day will not trigger logs. However, another attack on the next day (on the same province), will trigger a further 'Intruded', log,
|-
|-
| style="text-align: center"|Bonus di felicità<br>9 beni casuali
| style="text-align: center;" | Construction logs
| style="text-align: center"|Bonus di felicità<br>8% di difesa per l'esercito attaccante
| style="text-align: center;" | which will show whenever your guild build or destroy a battleground building. The log will show which province and who build/destroyed the building.
| style="text-align: center"|Bonus di felicità<br>4 punti Forge
|}
|}


===Edifici dei precedenti eventi estivi===
==Battleground Leaderboard==
Durante l'evento, sulla ruota della fortuna sarà anche possibile vincere premi dai precedenti eventi estivi, fra cui:
 
At all times, the guilds will see their amount of victory points within the feature. By clicking on this component, the Leaderboard will show all participating guilds of their current battleground group, listing the rankings, guild names, number of provinces they hold, current hourly gain of victory points, total of victory points, the amount of League Points which the guild stand to win/lose and a reward preview for the given rank:
 
[[FILE:MMR1.PNG|center|link=]]
 
==Victory Points==
The Victory Points are particularly used to measure and count the points towards the current battleground, thus being reset every time you join a new round. Once per hour, each province that a guild holds will provide victory points. The provinces located towards the center of the map will be the ones providing the highest amount of victory points, so aim to acquire those!
 
==Attrition==
 
Whenever a player successfully completes a battle or a negotiation (in the context of a Guild Battleground) they will build up Attrition. This is a percentage value that directly aitects the (attack and defense) boosts of the defending armies and the diiticulty level of the negotiations that the player will face.
 
[[FILE:attritionicongbg.png|center|link=]]


{|style="width:85%; margin: auto;style="height:100px;"
So at some point, performing attacks or negotiating will become unfeasible as the defending armies become too strong and the negotiations become too complex or too expensive. However, attrition resets to 0% each day (midnight server time).
|- style="vertical-align:bottom;"
<center>
|style="text-align:center;"| {{sized-external-image|240px|https://foeit.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SummerBonus20i.png}}<br>[[Villa_del_governatore_-_Liv._9|Villa del governatore]]<br>
{|
|style="text-align:center;"| {{sized-external-image|240px|https://foeit.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SummerBonus19h.png}}<br>[[Il_Nido_del_Corvo_-_Liv._8|Nido del corvo]]<br>
! style="text-align: center;" | '''Attrition Level'''
! style="text-align: center;" | '''Defending Army Bonus'''
! style="text-align: center;" | '''Negotiation Multiplier'''
|-
| style="text-align: center;" | 0
| style="text-align: center;" | 0%
| style="text-align: center;" | 1
|-
| style="text-align: center;" | 1
| style="text-align: center;" | 2%
| style="text-align: center;" | 1
|-
| style="text-align: center;" | 2
| style="text-align: center;" | 4%
| style="text-align: center;" | 1
|-
| style="text-align: center;" | 3
| style="text-align: center;" | 6%
| style="text-align: center;" | 1
|-
| style="text-align: center;" | 4
| style="text-align: center;" | 8%
| style="text-align: center;" | 1
|-
| style="text-align: center;" | 5
| style="text-align: center;" | 10%
| style="text-align: center;" | 1
|-
| style="text-align: center;" | 6
| style="text-align: center;" | 15%
| style="text-align: center;" | 2
|-
| style="text-align: center;" | 7
| style="text-align: center;" | 20%
| style="text-align: center;" | 2
|-
| style="text-align: center;" | 8
| style="text-align: center;" | 25%
| style="text-align: center;" | 2
|-
| style="text-align: center;" | 9
| style="text-align: center;" | 30%
| style="text-align: center;" | 2
|-
! style="text-align: center;" | '''Attrition Level'''
! style="text-align: center;" | '''Defending Army Bonus'''
! style="text-align: center;" | '''Negotiation Multiplier'''
|-
| style="text-align: center;" | 10
| style="text-align: center;" | 35%
| style="text-align: center;" | 2
|-
| style="text-align: center;" | 11
| style="text-align: center;" | 40%
| style="text-align: center;" | 2
|-
| style="text-align: center;" | 12
| style="text-align: center;" | 45%
| style="text-align: center;" | 2
|-
| style="text-align: center;" | 13
| style="text-align: center;" | 50%
| style="text-align: center;" | 2
|-
| style="text-align: center;" | 14
| style="text-align: center;" | 60%
| style="text-align: center;" | 3
|-
| style="text-align: center;" | 15
| style="text-align: center;" | 70%
| style="text-align: center;" | 3
|-
| style="text-align: center;" | 16
| style="text-align: center;" | 80%
| style="text-align: center;" | 3
|-
| style="text-align: center;" | 17
| style="text-align: center;" | 90%
| style="text-align: center;" | 3
|-
| style="text-align: center;" | 19
| style="text-align: center;" | 100%
| style="text-align: center;" | 3
|-
| style="text-align: center;" | 19
| style="text-align: center;" | 120%
| style="text-align: center;" | 4
|-
! style="text-align: center;" | '''Attrition Level'''
! style="text-align: center;" | '''Defending Army Bonus'''
! style="text-align: center;" | '''Negotiation Multiplier'''
|-
| style="text-align: center;" | 20
| style="text-align: center;" | 140%
| style="text-align: center;" | 4
|-
| style="text-align: center;" | 21
| style="text-align: center;" | 160%
| style="text-align: center;" | 4
|-
| style="text-align: center;" | 22
| style="text-align: center;" | 180%
| style="text-align: center;" | 4
|-
| style="text-align: center;" | 23
| style="text-align: center;" | 200%
| style="text-align: center;" | 4
|-
| style="text-align: center;" | 24
| style="text-align: center;" | 220%
| style="text-align: center;" | 5
|-
| style="text-align: center;" | 25
| style="text-align: center;" | 240%
| style="text-align: center;" | 5
|-
| style="text-align: center;" | 26
| style="text-align: center;" | 260%
| style="text-align: center;" | 5
|-
| style="text-align: center;" | 27
| style="text-align: center;" | 280%
| style="text-align: center;" | 5
|-
| style="text-align: center;" | 28
| style="text-align: center;" | 300%
| style="text-align: center;" | 5
|-
| style="text-align: center;" | 29
| style="text-align: center;" | 320%
| style="text-align: center;" | 6
|-
| style="text-align: center;" | 30
| style="text-align: center;" | 340%
| style="text-align: center;" | 6
|}
</center>
If you're curious about the other data, you can take a look at the full table [[Guild Battlegrounds Attrition Table|Attrition Table]] page.
 
==League System==
To ensure that there’s no substantial diiterence between the participating guilds on each Battleground map, we will have a League System made up of five distinct league categories: Copper, Silver, Gold, Platinum and Diamond. Newly arrived guilds will be positioned in the Copper league.
 
 
{|
! style="text-align: center; width: 20%;" | '''Copper'''
! style="text-align: center; width: 20%;" | '''Silver'''
! style="text-align: center; width: 20%;" | '''Gold'''
! style="text-align: center; width: 20%;" | '''Platinum'''
! style="text-align: center; width: 20%;" | '''Diamond'''
|-
| style="text-align: center;" | https://foezz.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_copper.png
| style="text-align: center;" | https://foezz.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_silver.png
| style="text-align: center;" | https://foezz.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_gold.png
| style="text-align: center;" | https://foezz.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_platinum.png
| style="text-align: center;" | https://foezz.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_diamond.png
|}
 
===League Points ===
A Guilds League points (LP formerly known as MMR) decides which league the guild is placed in. Every time a guild participates in a Battleground it will aquire league points based on its placement in the final league result.
 
The number of League Points can never go below 0 or above 1000.
 
 
{|
! style="text-align: center; width: 20%;" | '''League'''
! style="text-align: center; width: 20%;" | '''League Points'''
|-
| style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_diamond.png}} '''Diamond'''
| style="text-align: center; width: 20%;" | '''901-1000'''
|-
| style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_platinum.png}} '''Platinum'''
| style="text-align: center; width: 20%;" | '''651-900'''
|-
| style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_gold.png}} '''Gold'''
| style="text-align: center; width: 20%;" | '''351-650'''
|-
| style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_silver.png}} '''Silver'''
| style="text-align: center; width: 20%;" | '''101-350'''
|-
| style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_copper.png}} '''Copper'''
| style="text-align: center; width: 20%;" | '''0-100'''
|}
|}


===Avatar estivi===
Da ultimo, ma non per questo meno importante, potrai ottenere i seguenti avatar all'interno dell'evento!<br><br>
{|style="width:40%; margin: auto;style="height:100px;"
|style="text-align:center;"| [[File:Reil_avatar.png|link=]]<br>Reil (premio delle missioni)<br>
|style="text-align:center;"| [[File:Donya_Avatar.png|link=]]<br>Donya (premio delle missioni)<br>
|}<br>


== Evento estivo 2021 e Centro eventi ==
Depending on the placement and the number of opponents in the battleground the LP is adjusted according to the table below:
[[File:V_SS_AllAge_EventHub21AdditionC.png|center|200px|link=]]
 
{|
! style="text-align: center; width: 20%;" | '''Placement'''
! style="text-align: center; width: 20%;" | '''8 Guilds'''
! style="text-align: center; width: 20%;" | '''7 Guilds'''
! style="text-align: center; width: 20%;" | '''6 Guilds'''
! style="text-align: center; width: 20%;" | '''5 Guilds'''
|-
| style="text-align: center; width: 20%;" | '''1st place'''
| style="text-align: center; width: 20%;" | '''+175'''
| style="text-align: center; width: 20%;" | '''+150'''
| style="text-align: center; width: 20%;" | '''+125'''
| style="text-align: center; width: 20%;" | '''+100'''
|-
| style="text-align: center; width: 20%;" | '''2nd place'''
| style="text-align: center; width: 20%;" | '''+125'''
| style="text-align: center; width: 20%;" | '''+100'''
| style="text-align: center; width: 20%;" | '''+75'''
| style="text-align: center; width: 20%;" | '''+50'''
|-
| style="text-align: center; width: 20%;" | '''3rd place'''
| style="text-align: center; width: 20%;" | '''+75'''
| style="text-align: center; width: 20%;" | '''+50'''
| style="text-align: center; width: 20%;" | '''+25'''
| style="text-align: center; width: 20%;" | '''0'''
|-
| style="text-align: center; width: 20%;" | '''4th place'''
| style="text-align: center; width: 20%;" | '''+25'''
| style="text-align: center; width: 20%;" | '''0'''
| style="text-align: center; width: 20%;" | '''-25'''
| style="text-align: center; width: 20%;" | '''-50'''
|-
| style="text-align: center; width: 20%;" | '''5th place'''
| style="text-align: center; width: 20%;" | '''-25'''
| style="text-align: center; width: 20%;" | '''-50'''
| style="text-align: center; width: 20%;" | '''-75'''
| style="text-align: center; width: 20%;" | '''-100'''
|-
| style="text-align: center; width: 20%;" | '''6th place'''
| style="text-align: center; width: 20%;" | '''-75'''
| style="text-align: center; width: 20%;" | '''-100'''
| style="text-align: center; width: 20%;" | '''-125'''
| style="text-align: center; width: 20%;" |
|-
| style="text-align: center; width: 20%;" | '''7th place'''
| style="text-align: center; width: 20%;" | '''-125'''
| style="text-align: center; width: 20%;" | '''-150'''
| style="text-align: center; width: 20%;" |
| style="text-align: center; width: 20%;" |
|-
| style="text-align: center; width: 20%;" | '''8th place'''
| style="text-align: center; width: 20%;" | '''-175'''
| style="text-align: center; width: 20%;" |
| style="text-align: center; width: 20%;" |
| style="text-align: center; width: 20%;" |
|-
|}


<br><br>
==Province Buildings==
Completando le missioni all'interno dell'evento estivo 2021, avrai anche la la possibilità di vincere il Bar tropicale - una nuova aggiunta al [[Centro Eventi|Centro Eventi]]. Insieme a un bonus di 3 giorni del 20% di difesa per l'esercito di attacco!
{{:Guild_Battlegrounds_Province_Buildings}}

Versione delle 23:54, 5 dic 2021

GBG 2021 Banner.png



What is the Guild Battlegrounds?

Guild battlegrounds is a feature which allows guilds to match their skills in battle, strategy and power against other guilds on a battleground map. There are diiterent battleground maps with diiterent challenges and rewards on which the participating guilds can challenge each other and gain both personal and guild rewards as well as guild power points.

Guilds are matched by leagues, and the guilds fight for provinces on one of the battleground maps. Each province will provide a certain amount of victory points to the owner guild every hour. The amount of victory points decides the final ranking in the battleground and depending on your guild’s performance, it may move up or down in the league system. Moving up means that the Battlegrounds will get even more challenging, as your guild will face more competitive rivals as it grows but will also provide even better rewards for both the guild members and the guild.

Maps

The Volcano The Waterfall Archipelago
Guild battlegrounds backgroundmap rd6.png
Guild Battlegrounds 2021.png

Starting December 2021, the maps began to alternate (meaning once you have played one map, that the next will follow). In addition, to being alternating, the map will also be the same for the entire world. Therefore, everyone on a server will experience the same map at the same time! Click on a Guild Battleground map to learn more about the particular battleground!

How do I access the Guild Battlegrounds?

Much like other Forge of Empires features, the access to Guild Battlegrounds will appear in your city. As soon as you are a guild member and you unlock the technology Military Tactics in the tech tree, you will gain access to this feature. Once unlocked you will see on the outskirts of your city, just next to your Cultural Settlements access point, you'll see a new structure.

Before unlocking After unlocking

Click on the Guild Battleground building to open the exciting new PvP feature!

How can I participate in a Battleground?

Each Battleground match will be formed by a map with 5-8 guilds that will battle each other for 11 consecutive days. Besides that, the map consists of a fixed number of provinces, where each guild will be initially placed at the edges with a province and an included HQ (the map distribution should provide as equitable distances as possible between guilds). These main provinces, in turn, can never be conquered by other guilds.

Startingspotgbg.png

Upon completion of each battleground, there will be a 3-days break for the guilds to rest, collect their rewards and make new preparations. The guild score will then be updated, and its members will see if they have increased or dropped their progress in the League System.


The basics

Provinces

Each Battleground consist of a number of provinces. To find a particular province is easy because the naming reflects its position on the battleground map.

Province Names.png

Each province is identified by a letter and a number. The letter indicates the direction and sector (i.e D is Southwest sector), and the number of the ring the province is in (i.e 1 is ring 1).To allow you to be more accurate in finding the province, we have also added a letter, to indicate the position of the province within the sector and ring.

Conquest Flags - Attacking & Negotiating

Guilds can only attack provinces which are adjacent to one of their own, and as soon as a guild begins attacking an adjacent province, a “conquest flag” will be displayed in the target province. Each action of the guild with the highest progress will increase the strength of the flag, until it is at full strength and the rival province gets taken over:

Gbgconquestflag1.png

Subsequently, the conquered province will stay in a ‘lock down’ state for 4 hours, which means that no guild can progress their conquest flag further in that province. Only the flag of the guild with the most progress will be displayed in a province, but other guilds progressing on that province will be indicated by small colored shields next to the flag. Also, you can always check a detailed list of guilds as well as their progress by clicking it.

Gbgconquestflag2.png

To contribute to a certain conquest flag, any guild member can tap on that province to bring up its window. Two options for earning points will be available there: Attack and negotiation. The enemy composition for the battle option, as well as the costs for the negotiation option, will depend on the attacking player's age. At the same time, negotiation provides more than one advance as it takes more time and resources to complete.

When a certain amount of advances is reached, the province will get taken over. The amount of advances needed depends on the league - higher leagues needing more advances.


League -> Copper Silver Gold Platinum Diamond
Advances needed 40 70 100 130 160


As stated above, a province that was just taken will be under lock-down for four hours, giving the new owner some time to get victory points or build sector buildings. During lock-down, no other guild can progress their conquest flag further in that locked province.

Defending Provinces

There is no means of directly defending the acquired provinces. The only way of defending your guild's provinces will be by trying to take the provinces of the attacking guild before they take yours. In this case, if the opposing guild loses all adjacent provinces they also lose all advances that they have made towards your province.​

Focus Mechanic

For Founders, Leaders and Battleground Oiticers of a Guild. This new functionality gives these members the option to tell their guild to focus or ignore specific provinces on the map. To access this, simply click on a province, and choose either the focus or ignore tick boxes. This will then give a visual prompt to others on which provinces to work on. The function doesn't restrict interaction with other provinces, and is designed to help coordinate, but not to remove people's freedom to choose how they want to play.

Provinces can be marked with the 'Focus' or 'Ignore' signal when they are not owned by your Guild, even if the province is currently in lockdown. Once a province has been acquired by your guild, the focus signal will be removed.

FocusMek.PNG

Battleground Logs

Battleground Logs.png


Log entry types Description
Province lost This log entry show when your guild has lost the ownership of a province and which guild has conquered it
Province Conquered When a province is conquered by your Guild, your Guild will receive information regarding which player did the last action to conquer. The Guild that the province was taken from will also be displayed (unless it was not held by a Guild, and then, only the name of the province and conquering player will be shown).
Intruder Alert which will show players that have taken an action against an 'Ignored' province. Therefore, letting your Guild know who is disobeying instructions!.Important Info - In terms of the 'Intruded' log, it will only display to own Guild members, and only on an individual Guild member's first attack of the day on an 'Intruded' province.

Further attacks during the course of the day will not trigger logs. However, another attack on the next day (on the same province), will trigger a further 'Intruded', log,

Construction logs which will show whenever your guild build or destroy a battleground building. The log will show which province and who build/destroyed the building.

Battleground Leaderboard

At all times, the guilds will see their amount of victory points within the feature. By clicking on this component, the Leaderboard will show all participating guilds of their current battleground group, listing the rankings, guild names, number of provinces they hold, current hourly gain of victory points, total of victory points, the amount of League Points which the guild stand to win/lose and a reward preview for the given rank:

MMR1.PNG

Victory Points

The Victory Points are particularly used to measure and count the points towards the current battleground, thus being reset every time you join a new round. Once per hour, each province that a guild holds will provide victory points. The provinces located towards the center of the map will be the ones providing the highest amount of victory points, so aim to acquire those!

Attrition

Whenever a player successfully completes a battle or a negotiation (in the context of a Guild Battleground) they will build up Attrition. This is a percentage value that directly aitects the (attack and defense) boosts of the defending armies and the diiticulty level of the negotiations that the player will face.

Attritionicongbg.png

So at some point, performing attacks or negotiating will become unfeasible as the defending armies become too strong and the negotiations become too complex or too expensive. However, attrition resets to 0% each day (midnight server time).

Attrition Level Defending Army Bonus Negotiation Multiplier
0 0% 1
1 2% 1
2 4% 1
3 6% 1
4 8% 1
5 10% 1
6 15% 2
7 20% 2
8 25% 2
9 30% 2
Attrition Level Defending Army Bonus Negotiation Multiplier
10 35% 2
11 40% 2
12 45% 2
13 50% 2
14 60% 3
15 70% 3
16 80% 3
17 90% 3
19 100% 3
19 120% 4
Attrition Level Defending Army Bonus Negotiation Multiplier
20 140% 4
21 160% 4
22 180% 4
23 200% 4
24 220% 5
25 240% 5
26 260% 5
27 280% 5
28 300% 5
29 320% 6
30 340% 6

If you're curious about the other data, you can take a look at the full table Attrition Table page.

League System

To ensure that there’s no substantial diiterence between the participating guilds on each Battleground map, we will have a League System made up of five distinct league categories: Copper, Silver, Gold, Platinum and Diamond. Newly arrived guilds will be positioned in the Copper league.


Copper Silver Gold Platinum Diamond
https://foezz.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_copper.png https://foezz.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_silver.png https://foezz.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_gold.png https://foezz.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_platinum.png https://foezz.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_diamond.png

League Points

A Guilds League points (LP formerly known as MMR) decides which league the guild is placed in. Every time a guild participates in a Battleground it will aquire league points based on its placement in the final league result.

The number of League Points can never go below 0 or above 1000.


League League Points
Diamond 901-1000
Platinum 651-900
Gold 351-650
Silver 101-350
Copper 0-100


Depending on the placement and the number of opponents in the battleground the LP is adjusted according to the table below:

Placement 8 Guilds 7 Guilds 6 Guilds 5 Guilds
1st place +175 +150 +125 +100
2nd place +125 +100 +75 +50
3rd place +75 +50 +25 0
4th place +25 0 -25 -50
5th place -25 -50 -75 -100
6th place -75 -100 -125
7th place -125 -150
8th place -175

Province Buildings

Guild Battlegrounds Province Buildings