Cannoni a Rotaia: differenze tra le versioni

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Riga 1: Riga 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foeit.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_rail_gun_unit.jpg}}
| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foeit.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_rail_gun_unit.jpg}}
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Proprietà'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Proprietà'''
|-
|-  
| style="width: 30%;" | '''Può essere addestrato in:'''
| style="width: 30%;" | '''Può essere addestrato in:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foeit.innogamescdn.com/assets/shared/icons/military.png}} [[Area di tiro per cannoni a rotaia]]
| style="width: 70%;" | {{sized-external-image|25px|https://foeit.innogamescdn.com/assets/shared/icons/military.png}} [[Area di tiro per cannoni a rotaia]]
|-
|-  
| style="width: 30%;" | '''Costi Addestramento:'''
| style="width: 30%;" | '''Costi Addestramento:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foeit.innogamescdn.com/assets/shared/icons/icon_construction_reduction.png}} 6.000 {{sized-external-image|25px|https://foeit.innogamescdn.com/assets/shared/icons/supplies.png}}
| style="width: 70%;" | {{sized-external-image|25px|https://foeit.innogamescdn.com/assets/shared/icons/icon_construction_reduction.png}} 6.000 {{sized-external-image|25px|https://foeit.innogamescdn.com/assets/shared/icons/supplies.png}}
|-
|-  
| style="width: 30%;" | '''Tempo di Addestramento:'''
| style="width: 30%;" | '''Tempo di Addestramento:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foeit.innogamescdn.com/assets/shared/icons/time.png}} 4h<br />{{sized-external-image|25px|https://foeit.innogamescdn.com/assets/shared/icons/military_boost.png}} Il potenziamento per l’Arruolamento gilda riduce il tempo d’addestramento
| style="width: 70%;" | {{sized-external-image|25px|https://foeit.innogamescdn.com/assets/shared/icons/time.png}} 4h<br />{{sized-external-image|25px|https://foeit.innogamescdn.com/assets/shared/icons/military_boost.png}} Il potenziamento per l’Arruolamento gilda riduce il tempo d’addestramento
|-
|-  
| style="width: 30%;" | '''Tempo di cura:'''
| style="width: 30%;" | '''Tempo di cura:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foeit.innogamescdn.com/assets/shared/icons/time.png}} 24m per punto ferita
| style="width: 70%;" | {{sized-external-image|25px|https://foeit.innogamescdn.com/assets/shared/icons/time.png}} 24m per punto ferita
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Abilità'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Abilità'''
|-
|-  
|-
|-  
| style="text-align:center" | {{sized-external-image|25px|https://foeit.innogamescdn.com/assets/shared/icons/recharge.png}}<br />[[Abilità Unità#Ricarica|Ricarica]]
| style="text-align:center" | {{sized-external-image|25px|https://foeit.innogamescdn.com/assets/shared/icons/recharge.png}}<br />[[Abilità Unità#Ricarica|Ricarica]]
| Spara un turno sì e uno no.
| Spara un turno sì e uno no.
|-
|-  
| style="text-align:center" | {{sized-external-image|25px|https://foeit.innogamescdn.com/assets/shared/icons/power_shot.png}}<br />[[Abilità Unità#Tiro Potente|Tiro Potente]]
| style="text-align:center" | {{sized-external-image|25px|https://foeit.innogamescdn.com/assets/shared/icons/power_shot.png}}<br />[[Abilità Unità#Tiro Potente|Tiro Potente]]
| Ignora molte delle abilità difensive dei bersagli e le caratteristiche dei terreni.
| Ignora molte delle abilità difensive dei bersagli e le caratteristiche dei terreni.
Riga 29: Riga 29:




<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Età del Futuro Unità]]
[[Age::Età del Futuro]]
[[UnitType::Unità d'Artiglieria]]
[[TypeImage::https://foeit.innogamescdn.com/assets/shared/icons/long_ranged.png]]
[[Attack::160]]
[[Defense::140]]
[[Range::20]]
[[Movement::6]]
[[AgeBackgroundColor::3d5f1b]]
[[AgeBorderColor::80ff00]]
[[AgeFontColor::cce5ac]]
[[Points::9720]]
[[Name::Cannoni a Rotaia]]
[[ExternalImage::https://foeit.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_rail_gun_unit.jpg]]
[[SkillIcon1::https://foeit.innogamescdn.com/assets/shared/icons/recharge.png]]
[[SkillName1::Ricarica]]
[[SkillIcon2::https://foeit.innogamescdn.com/assets/shared/icons/power_shot.png]]
[[SkillName2::Tiro Potente]]
[[AttackBonusImage1::https://foeit.innogamescdn.com/assets/shared/icons/light_melee.png]]
[[AttackBonusValue1::+80]]
[[AttackBonusImage2::https://foeit.innogamescdn.com/assets/shared/icons/heavy_melee.png]]
[[AttackBonusValue2::+120]]
[[AttackBonusImage3::https://foeit.innogamescdn.com/assets/shared/icons/hills.png]]
[[AttackBonusValue3::+50]]
[[DefenseBonusImage1::https://foeit.innogamescdn.com/assets/shared/icons/light_melee.png]]
[[DefenseBonusValue1::+80]]
[[DefenseBonusImage2::https://foeit.innogamescdn.com/assets/shared/icons/heavy_melee.png]]
[[DefenseBonusValue2::+120]]
[[DefenseBonusImage3::https://foeit.innogamescdn.com/assets/shared/icons/plain.png]]
[[DefenseBonusValue3::+40]]
</span>
</noinclude>
{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center; font-weight: bold;" | Era
! style="text-align: center; font-weight: bold;" | Era
! style="text-align: center; font-weight: bold;" | Tipo
! style="text-align: center; font-weight: bold;" | Tipo
Riga 75: Riga 40:
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeit.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeit.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeit.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeit.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus
|-
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | {{sized-external-image|50px|https://foeit.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_rail_gun_unit.jpg}}<br />Età del Futuro
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | {{sized-external-image|50px|https://foeit.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_rail_gun_unit.jpg}}<br />Età del Futuro
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | {{sized-external-image|25px|https://foeit.innogamescdn.com/assets/shared/icons/long_ranged.png}} Unità d'Artiglieria
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | {{sized-external-image|25px|https://foeit.innogamescdn.com/assets/shared/icons/long_ranged.png}} Unità d'Artiglieria

Versione delle 10:14, 12 gen 2021

armyuniticons_90x90_rail_gun_unit.jpg
Proprietà
Può essere addestrato in:
military.png
Area di tiro per cannoni a rotaia
Costi Addestramento:
icon_construction_reduction.png
6.000
supplies.png
Tempo di Addestramento:
time.png
4h
military_boost.png
Il potenziamento per l’Arruolamento gilda riduce il tempo d’addestramento
Tempo di cura:
time.png
24m per punto ferita
Abilità
recharge.png

Ricarica
Spara un turno sì e uno no.
power_shot.png

Tiro Potente
Ignora molte delle abilità difensive dei bersagli e le caratteristiche dei terreni.


Era Tipo
rank.png
attack.png
defense.png
range.png
movement.png
attack.png

Bonus
defense.png

Bonus
armyuniticons_50x50_rail_gun_unit.jpg

Età del Futuro
long_ranged.png
Unità d'Artiglieria
9.720 160 140 20 6
light_melee.png
+80
heavy_melee.png
+120
hills.png
+50
light_melee.png
+80
heavy_melee.png
+120
plain.png
+40