Insediamento Culturale dell'Impero Mughal
Impero Mughal
L'obiettivo, nell'Impero Mughal, è di aiutare Akbar il Grande a costruire una città bella e fiorente nel suo impero. Per riuscire a fondare una città fiorente, avrete bisogno di Rupie. Questa risorsa viene utilizzata per produrre Beni culturali (in modo simile alle risorse dei precedenti insediamenti: Rame, Koban, Deben e Chicchi di cacao). Per produrre abbastanza Rupie, assicurati di costruire edifici residenziali e diplomatici nell’insediamento e completa le 20 missioni per riscattare la relativa ricompensa!
Prima di iniziare, ricorda che per sbloccare l'Insediamento culturale dell’Impero Mughal è necessario aver ricercato la tecnologia Educazione Superiore (Basso Medioevo).
Nell'impero Mughal, dovrai raccogliere nuovi beni per progredire e avrai anche nuove risorse disponibili per aiutarti nel tuo cammino: quando ne hai raccolte a sufficienza, potrai sbloccare nuovi edifici o espansioni per l'insediamento.
Mughal |
Sono l'equivalente della popolazione nella tua città principale. Servono per costruire certi edifici. |
Diplomazia |
Mostra la quantità di fiducia che hai guadagnato tra i Mughal. È necessaria per sbloccare nuovi edifici di questa cultura. |
Rupie |
Le rupie si usano per produrre beni culturali e si raccolgono dagli edifici residenziali e da alcuni edifici della diplomazia. Si inizia ogni insediamento Mughal con 5000 Rupie. |
Basmati |
Bene Mughal, prodotto dalla Fattoria di riso |
Sari |
Bene Mughal, prodotto dalla Manifattura di Sari |
Spezie |
Bene Mughal, prodotto dal Commerciante di spezie |
Loto |
Bene Mughal, prodotto dalla Coltivazione di fiori di loto |
Bonus giornaliero
Con l'introduzione dell'Insediamento Culturale dell'Antico Egitto, abbiamo introdotto un costo culturale per costruire le strade. Di conseguenza, abbiamo cambiato la quantità di valuta culturale all'inizio dell'insediamento e la raccolta giornaliera dall'ambasciata. La situazione è la stessa nell'insediamento Mughal.
The puzzle
This time, you will find no additional interactive building on the outskirts of your raising Mughal city, meaning that there's no additional feature available upon completing 6 Cultural Settlement quests (e.g. Feudal Japan's Merchant, Aztecs' Courtyard, etc), although you can still get an additional reward by reaching this milestone.
Please be aware that you can place these diplomacy buildings anywhere in your city, but they will only provide you with additional bonuses if you properly connect them to your Embassy!
This time around, the whole Mughal Empire Settlement is the puzzle and also the minigame you have to solve. There are two types of diplomacy buildings, two small and three large ones, and these have chain and set mechanics to increase the beauty and production of your outpost.
Chain ability bonus Small diplomacy buildings |
Set ability bonus Large diplomacy buildings |
Alley Water Canal |
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The small diplomacy buildings have a chain ability, which means that you can attach them to your Embassy sides, or better saying, the entrances! When you connect these buildings, you increase the overall amount of diplomacy in your settlement.
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Meanwhile, the large diplomacy buildings have a set ability, meaning that you can collect additional cultural goods once a day by placing unique large buildings in the adjacencies of your Embassy (anywhere close to the Embassy, not necessarily to the sides or in front of the main building). There are three different large diplomacy buildings, and in order to fully maximize the potential of your settlement, you will need to build all of them. You can get up to three set bonuses, however, these are only granted by placing different set buildings! In other words, if you place three of the same large diplomacy building, you will only get one bonus, not three! So make sure to avoid repetition here. |
The challenge in the Mughal Empire Cultural settlement is to connect all those buildings together which is not an easy task, as you need to decide which expansions are worth unlocking and which impediments should be removed, as you also need to make room for residential and goods' buildings.
Mughal Buildings
During your time helping Akbar the great, you will use advancements to unlock various residential, cultural goods production and diplomacy buildings. Please note the building costs scale with your own era, so the ones below are based on the Colonial Age costs: Below, you can see what building you can build at what time:
Residential Buildings
Building | Cost | Product | Unlocked with |
36 45 Street 2x2 |
16 51 in 4h |
Unlocked at start of settlement | |
Shanti Ghar |
108 135 Street 3x3 |
59 206 in 8h |
Unlocked with the 3rd advancement |
Haveli |
180 225 Street 4x3 |
113 770 in 1d |
Unlocked with the 9th advancement |
Culture Goods Buildings
Building | Cost | Production | Unlocked with |
Rice Paddy |
270 360 36 Street 4x3 |
Basmati 5 in 4h |
Unlocked at the start of the settlement |
Saree Weaver |
203 270 45 Street 3x3 |
Saree 5 in 4h |
Unlocked with the 2nd advancement |
Spice Trader |
270 360 36 Street 4x3 |
Spices 5 in 4h |
Unlocked with the 4th advancement |
Lotus Flowers Farm |
338 450 27 Street 3x5 |
Lotus Flowers 5 in 4h |
Unlocked with the 7th advancement |
Diplomacy
Building | Cost | Product | Unlocked with |
Alley |
5 7 3x2 |
24 | Unlocked at the start of the settlement |
Water Canal |
30 43 Street 2x3 |
24 |
Unlocked with 1st advancement |
Chhatri |
20 28 23 2x2 |
16 62 in 1h |
Unlocked with 4th advancement |
Baldachin |
68 95 51 3x3 |
63 162 in 1h |
Unlocked with 6th advancement |
Charbagh |
150 210 84 Street 5x3 |
150 356 in 1h |
Unlocked with 8th advancement |
Impediments
Impediments are also present in the Mughal Empire settlement and they will restrict your building area, thus making each settlement a puzzle! Every time you start a new playthrough, those impediments will be rearranged, adding an extra layer of challenge to organizing the settlement. However, just like in previous settlements, these impediments can be removed with pickaxes.
Mughal Expansions
Reward
Mughal Temple and Minaret
To show his gratitude, Akbar will grant you some awesome rewards for helping him to build up an a flourishing city. The Mughal Temple is a beautiful 4x4 upgradable building with 6 levels! Upon reaching the level 6, this building will provide you coins, forge points, random goods and supplies.You will receive Lvl. 1 Mughal Temple the first time you complete the settlement. Upgrade kits can then be won on some of the subsequent completions of the settlement. That's not all, you can earn fragments of the Minaret Selection Kit as rewards by finishing the settlement fast enough. The Minaret is a 2x2 upgradable building with 4 levels, and it will grant you coins, random goods, forge points and supplies.
Mughal Temple | Minaret |
Once the quest line of Akbar the great, is completed, the village will completely trust you as their Honored guest and the settlement is complete. In the table below you will find the rewards listed for each playthrough of the Mughal settlement:
1st playthrough | Mughal's_Temple_-_Lv._1 |
2nd playthrough | Barbur + Free Slot |
3rd playthrough | Mughal's_Temple_-_Lv._2 |
4th playthrough | Mughal's_Temple_-_Lv._3 |
5th playthrough | Muntaz Mahal |
6th playthrough | Mughal's_Temple_-_Lv._4 |
7th playthrough | Hamida + Free Slot |
8th playthrough | Mughal's_Temple_-_Lv._5 |
9th playthrough | Shah Jahan |
10th playthrough | Mughal's_Temple_-_Lv._6 |
11th onwards | 60 Forge Points |
Mughal Emissaries
Last but not least, the Mughal Empire settlement have exclusive Emissaries who will come to your main city and sit in your Town Hall to grant you special bonuses. There are 4 new Emissaries in total and they can be obtained as a reward for finishing 2, 5, 7 and 9 playthroughs in the new settlement.
Barbur | Hamida Banu Begum |
1 Forge Point | 3 goods from your age |
Mumtaz Mahal | Shah Jahan |
Medals (scales with age) | 3 goods from your previous age |