Edifici: differenze tra le versioni
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Riga 1: | Riga 1: | ||
Gli edifici sono la chiave del successo in Forge of Empires. Per costruire edifici devi semplicemente aprire il menu di costruzione nell'angolo in basso a sinistra dello schermo di gioco. Gli edifici sono ordinati in diverse categorie e possono essere scelti tramite le diverse schede. | |||
[[File:building menu.jpg|link=]] | [[File:building menu.jpg|link=]] | ||
Gli edifici hanno differenti dimensioni, costi di costruzione e valori di produzione, che possono variare di età in età. | |||
Sarà necessario collegare la maggior parte degli edifici al municipio con le strade, viceversa la costruzione non inizierà e gli edifici non potranno produrre risorse. | |||
È possibile spostare un edificio sulla griglia della città, ma non è possibile ruotarlo. È anche possibile vendere qualsiasi edificio che non è più necessario (solitamente in caso di avanzamento di era). Per farlo, è sufficiente selezionare l'icona Costruisci in basso a sinistra e, successivamente, l'opzione relativa nel menù che apparirà in alto al centro, sotto la barra dei punti Ricerca. | |||
[[File:move.png|link=]] | [[File:move.png|link=]] | ||
== | == Municipio == | ||
Il [[Municipio|'''Municipio''']] è l'edificio principale della città . Tutti gli edifici, tranne decorazioni e alcuni edifici speciali, devono essere collegati ad esse attraverso le strade. E' l'unico edificio che non può essere venduto ed anche l'unico che cambia il suo aspetto quando si avanza attraverso i secoli. | |||
== | == Edifici Residenziali == | ||
Riga 23: | Riga 21: | ||
== | == Edifici Produttivi == | ||
[[File:constructionmenu_workshops_icon.png|left|link=]] '''[[Production buildings]]''' are important buildings that produce supplies, a primary resource. Supplies are widely used to build buildings, to train military units and to produce goods. Production buildings vary widely in size and in building cost. | [[File:constructionmenu_workshops_icon.png|left|link=]] '''[[Production buildings]]''' are important buildings that produce supplies, a primary resource. Supplies are widely used to build buildings, to train military units and to produce goods. Production buildings vary widely in size and in building cost. | ||
== | == Edifici per i beni == | ||
[[File:constructionmenu_goods_icon.png|left|link=]] '''[[Goods Buildings]]''' are buildings that produce goods, one of the main resources of Forge of Empires. Goods are needed for researching technologies, building great buildings, and for maintenance in the Guild vs. Guild warfare. Goods can also be used to negotiate provinces. Goods can be traded with other players. As of today there are 60 different types of goods buildings in the game. | [[File:constructionmenu_goods_icon.png|left|link=]] '''[[Goods Buildings]]''' are buildings that produce goods, one of the main resources of Forge of Empires. Goods are needed for researching technologies, building great buildings, and for maintenance in the Guild vs. Guild warfare. Goods can also be used to negotiate provinces. Goods can be traded with other players. As of today there are 60 different types of goods buildings in the game. | ||
Riga 35: | Riga 33: | ||
== | == Edifici Culturali == | ||
[[File:constructionmenu_culture_icon.png|left|link=]] '''[[Cultural Buildings]]''' are structures that provide happiness. They work very similarly to Decorations but provides a higher amount of happiness per tile of space in the cost of being much more expensive and must be connected to a path or road. | [[File:constructionmenu_culture_icon.png|left|link=]] '''[[Cultural Buildings]]''' are structures that provide happiness. They work very similarly to Decorations but provides a higher amount of happiness per tile of space in the cost of being much more expensive and must be connected to a path or road. | ||
== | == Decorazioni == | ||
[[File:constructionmenu_decoration_icon.png|left|link=]] As with Cultural Buildings, '''[[Decorations]]''' are building structures which boost a town population's happiness at a comparatively cheaper short-term cost, but they provide less happiness per tile of space. They are the ideal choice of type in the game's early stages until emphasis on area efficiency becomes more apparent. | [[File:constructionmenu_decoration_icon.png|left|link=]] As with Cultural Buildings, '''[[Decorations]]''' are building structures which boost a town population's happiness at a comparatively cheaper short-term cost, but they provide less happiness per tile of space. They are the ideal choice of type in the game's early stages until emphasis on area efficiency becomes more apparent. | ||
== | == Edifici Militari == | ||
[[File:constructionmenu_military_icon.png|left|link=]] '''[[Military Buildings]]''' are buildings that can train Military Units. Each Building can only recruit one kind of unit. A Military Building has two slots unlocked by default, and you may purchase two additional slots by paying a certain amount of Gold and Supplies. There is also a fifth slot, but it can only be unlocked through Diamonds. Also take note that the price to unlock slots gets higher the more you unlock. | [[File:constructionmenu_military_icon.png|left|link=]] '''[[Military Buildings]]''' are buildings that can train Military Units. Each Building can only recruit one kind of unit. A Military Building has two slots unlocked by default, and you may purchase two additional slots by paying a certain amount of Gold and Supplies. There is also a fifth slot, but it can only be unlocked through Diamonds. Also take note that the price to unlock slots gets higher the more you unlock. | ||
Riga 52: | Riga 50: | ||
== | == Strade == | ||
[[File:constructionmenu_roads_icon.png|left|link=]] '''[[Roads]]''' are essentially a city's 'power lines'. With the exception of the Town Hall and decorations, all buildings must be touching a road that is connected to the Town Hall in order to produce coins, supplies, train military units, etc. Any building not touching a road with at least one of its edges will display a graphic of a broken chain above it and will cease all productivity. For players' convenience, roads may be replaced with roads of a different type by simply building over the existing road with no need to delete/sell it first. However, roads also give nothing back when sold so try to preserve them as much as possible when placing/moving buildings rather than destroying and replacing them. | [[File:constructionmenu_roads_icon.png|left|link=]] '''[[Roads]]''' are essentially a city's 'power lines'. With the exception of the Town Hall and decorations, all buildings must be touching a road that is connected to the Town Hall in order to produce coins, supplies, train military units, etc. Any building not touching a road with at least one of its edges will display a graphic of a broken chain above it and will cease all productivity. For players' convenience, roads may be replaced with roads of a different type by simply building over the existing road with no need to delete/sell it first. However, roads also give nothing back when sold so try to preserve them as much as possible when placing/moving buildings rather than destroying and replacing them. | ||
Riga 59: | Riga 57: | ||
== | == Espansioni == | ||
[[File:constructionmenu_expansion_icon.png|left|link=]] '''[[Expansions]]''' allow the player to enlarge the building area of city. One expansion unlocks an area of 4x4 tiles that has to be placed adjacent to the current building area grid. There are three ways to expand the building area: by paying with coins, by medals, or by diamonds. Expanding is crucial to increase supply and coin output. The player starts the game with 16 4x4 tile expansions. | [[File:constructionmenu_expansion_icon.png|left|link=]] '''[[Expansions]]''' allow the player to enlarge the building area of city. One expansion unlocks an area of 4x4 tiles that has to be placed adjacent to the current building area grid. There are three ways to expand the building area: by paying with coins, by medals, or by diamonds. Expanding is crucial to increase supply and coin output. The player starts the game with 16 4x4 tile expansions. | ||
== | == Grandi Edifici == | ||
[[File:Levels.png|50px|left|link=]] '''[[Great Buildings]]''' are special buildings inspired by world history which can be built to provide powerful benefits to the player. | [[File:Levels.png|50px|left|link=]] '''[[Great Buildings]]''' are special buildings inspired by world history which can be built to provide powerful benefits to the player. | ||
== | == Edifici Speciali == | ||
[[File:icon_gift.png|50px|left|link=]] These buildings are '''[[special buildings]]''' that have been available for limited periods mostly during events. | [[File:icon_gift.png|50px|left|link=]] These buildings are '''[[special buildings]]''' that have been available for limited periods mostly during events. |
Versione delle 16:29, 22 ago 2016
Gli edifici sono la chiave del successo in Forge of Empires. Per costruire edifici devi semplicemente aprire il menu di costruzione nell'angolo in basso a sinistra dello schermo di gioco. Gli edifici sono ordinati in diverse categorie e possono essere scelti tramite le diverse schede.
Gli edifici hanno differenti dimensioni, costi di costruzione e valori di produzione, che possono variare di età in età.
Sarà necessario collegare la maggior parte degli edifici al municipio con le strade, viceversa la costruzione non inizierà e gli edifici non potranno produrre risorse.
È possibile spostare un edificio sulla griglia della città, ma non è possibile ruotarlo. È anche possibile vendere qualsiasi edificio che non è più necessario (solitamente in caso di avanzamento di era). Per farlo, è sufficiente selezionare l'icona Costruisci in basso a sinistra e, successivamente, l'opzione relativa nel menù che apparirà in alto al centro, sotto la barra dei punti Ricerca.
Municipio
Il Municipio è l'edificio principale della città . Tutti gli edifici, tranne decorazioni e alcuni edifici speciali, devono essere collegati ad esse attraverso le strade. E' l'unico edificio che non può essere venduto ed anche l'unico che cambia il suo aspetto quando si avanza attraverso i secoli.
Edifici Residenziali
Residential Building is the primary building that provide an amount of population and some coins in a certain amount of time. It is very important as it provides the basic condition in the game, the people and the income.
Edifici Produttivi
Production buildings are important buildings that produce supplies, a primary resource. Supplies are widely used to build buildings, to train military units and to produce goods. Production buildings vary widely in size and in building cost.
Edifici per i beni
Goods Buildings are buildings that produce goods, one of the main resources of Forge of Empires. Goods are needed for researching technologies, building great buildings, and for maintenance in the Guild vs. Guild warfare. Goods can also be used to negotiate provinces. Goods can be traded with other players. As of today there are 60 different types of goods buildings in the game.
Goods Buildings have similar mechanics to those of production buildings. The player has to assign work to each building by spending some coins, some supplies and (from the modern era and later) some unrefined goods, to produce goods. There are four different production rates, 4 hours, 8 hours, 24 hours, and 48 hours, allowing different amounts of goods to be produced.
Edifici Culturali
Cultural Buildings are structures that provide happiness. They work very similarly to Decorations but provides a higher amount of happiness per tile of space in the cost of being much more expensive and must be connected to a path or road.
Decorazioni
As with Cultural Buildings, Decorations are building structures which boost a town population's happiness at a comparatively cheaper short-term cost, but they provide less happiness per tile of space. They are the ideal choice of type in the game's early stages until emphasis on area efficiency becomes more apparent.
Edifici Militari
Military Buildings are buildings that can train Military Units. Each Building can only recruit one kind of unit. A Military Building has two slots unlocked by default, and you may purchase two additional slots by paying a certain amount of Gold and Supplies. There is also a fifth slot, but it can only be unlocked through Diamonds. Also take note that the price to unlock slots gets higher the more you unlock.
Recruiting units does not affect your Population.
Strade
Roads are essentially a city's 'power lines'. With the exception of the Town Hall and decorations, all buildings must be touching a road that is connected to the Town Hall in order to produce coins, supplies, train military units, etc. Any building not touching a road with at least one of its edges will display a graphic of a broken chain above it and will cease all productivity. For players' convenience, roads may be replaced with roads of a different type by simply building over the existing road with no need to delete/sell it first. However, roads also give nothing back when sold so try to preserve them as much as possible when placing/moving buildings rather than destroying and replacing them.
In the Progressive Era and beyond, some buildings will require a two-lane street instead of an ordinary road
Espansioni
Expansions allow the player to enlarge the building area of city. One expansion unlocks an area of 4x4 tiles that has to be placed adjacent to the current building area grid. There are three ways to expand the building area: by paying with coins, by medals, or by diamonds. Expanding is crucial to increase supply and coin output. The player starts the game with 16 4x4 tile expansions.
Grandi Edifici
Great Buildings are special buildings inspired by world history which can be built to provide powerful benefits to the player.
Edifici Speciali
These buildings are special buildings that have been available for limited periods mostly during events.