https://it.wiki.forgeofempires.com/api.php?action=feedcontributions&user=Thephantom&feedformat=atomForge of Empires - Wiki IT - Contributi dell'utente [it]2024-03-29T15:10:34ZContributi dell'utenteMediaWiki 1.39.6https://it.wiki.forgeofempires.com/index.php?title=Messaggistica_e_Chat&diff=4811Messaggistica e Chat2016-07-23T17:12:33Z<p>Thephantom: </p>
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<div>== Communication ==<br />
In a multiplayer game, communication is key. Use the messaging system to send and receive messages, or talk right away with others with the chat function. You can also join in discussions on the game forum. But please make sure that when you communicate with people that you use a friendly tone and do not offend or hurt anyone.<br />
<br />
== Message Center Overview ==<br />
On the mobile apps for the game you can access the message center from the right hand side menu buttons.<br />
<br />
[[File:MOMainMessages.png|center|link=]]<br />
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On the browser version of the game you can locate the message center among the game menu buttons in the bottom left corner, it is the one that has the icon of an envelope.<br />
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[[File:MessageCenter1.png|center|link=]]<br />
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If you receive a new message, the icon will flash, notifying you that you have new messages to read. Once you open the message center you will already be able to see the messages you have received.<br />
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[[File:MessageCenter2-1.png|center|link=]]<br />
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There are the 3 types of messages:<br />
* '''Guild Message'''. It has your guild's flag and name, and is always shown at the top. It will automatically be updated to include all new guild members, and to exclude players who are no longer part of your guild.<br />
* '''Group Message'''. Any message between 3 or more players is considered a group message. It will be displayed with an image of a crowd, and it will also have a designated group name.<br />
* '''Personal Message'''. This is a message between yourself and another player. It has their avatar and name.<br />
<br />
Additionally, whenever you have a conversation where all participants have left, the message will be shown with a white flag and 'Aborted Message' as a title. You can leave conversations by clicking the red trash can icon. Please note once you leave a conversation you will no longer receive any of the message in it.<br />
<br />
In the top left corner you will notice a small button - clicking on this will give you the option to mark all messages are read, or to leave all conversations.<br />
<br />
== Creating Messages ==<br />
To send a message to another player, you will have to switch to the 'Create Message' tab in the Message Center.<br />
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[[File:MessageCreate1.png|center|link=]]<br />
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You will have the option to input other player names. Once you start typing a name, you will also receive a list of suggestions from your neighbors, guild mates, or friends, that match that name. Clicking on the 'Add' button will add them as a recipient of your message.<br />
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If you have the 'notifier' permission rights in your guild, you will also have an 'Add All Guild Members' button. When you have added at least 2 players to a conversation, you will also be able to type in a name for it.<br />
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It is a similar case with the mobile applications for the game. Once you've entered the message center, simply switch over to the create message tab.<br />
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[[File:MOMessageCenter.png|center|link=]]<br />
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The main difference is here you will need to tap on the 'Add Recipients' button in order to choose which player(s) you want to send the message to.<br />
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[[File:MOAddRecipients.png|center|link=]]<br />
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You can see a drop-down menu which will allow you to switch between the various groups of players you're connected with. Then simply scroll down till you find who you're looking for and check the box to the right of their username. If you do not want to scroll through the list you can starting inputting letters in the search bar at the top for a faster result.<br />
You can select multiple players at once to create a group message - simply tap on 'Add Selected' once you've checked the boxes for the player(s) you wish to contact.<br />
<br />
== Options in Messages ==<br />
If you've thought there are various situations where we would want to interact with a player directly from a message, rest assured you can do that!<br />
<br />
[[File:MessageOptionsNew.png|center|link=]]<br />
<br />
By clicking on the avatar of a player within a message, you will find the options to:<br />
* Visit their city;<br />
* To add them as a friend;<br />
* To write a private message directly to them;<br />
* To ignore them, making it impossible for either of you to send messages to each other - to revert this you can click on the player and choose 'unignore' or you can send them a message;<br />
* To report them to the moderating team if you believe there is a breach of the game rules.<br />
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In the top left corner you will once again find a small button. By clicking this you will be able to leave a conversation, to find out more information about a conversation - like a list of participants, or to return to the main message center window.<br />
<br />
== Chat ==<br />
The chat is not related to the messaging center, and can be located in the top right corner of the game screen. It is currently only available on the browser version of the game. There are two buttons at the bottom of it, which allow you to minimize or expand the window.<br />
<br />
[[File:ChatEverything.png|center|link=]]<br />
<br />
With the chat function you can communicate with other players live! There are three tabs found in the top left corner, which correspond to 3 different chats:<br />
* '''Global Chat.''' This includes all players in this world;<br />
* '''Guild Chat.''' This is a chat solely for the players in your guild;<br />
* '''Neighborhood chat.''' This chat is for all the players in your neighborhood.<br />
<br />
If you click on a player's name in chat you will get some options:<br />
* To report them (and their text in chat) to the moderating team;<br />
* To visit their city;<br />
* To add them as a friend;<br />
* To 'ignore' them - you will no longer be able to read the messages they post in chat;<br />
* To send them a 'whisper' - a private chat between you and that player.<br />
<br />
== Guild Forum ==<br />
You also have the ability to create and participate in discussion threads in your very own guild forum! The guild forum at this time is available only for the browser version of the game. It can be accessed from the 'Global' main menu. The guild forum button is the third button, the one with a shield and a discussion icon.<br />
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[[File:MainMenuGlobal.png |center|link=]]<br />
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The guild forum is accessible only to members of the guild. However, you also have the possibility to create forum areas shared with another guild. Additionally you can create 'hidden' forum areas which will only be visible to those in your guild who have the 'trusted' permission rights. It's the perfect meeting place for guild founders and leaders! Plus you have the option to add polls to threads, if you ever want to put decisions to a vote.<br />
<br />
While everyone in the guild can create new threads and post replies, the managing of the guild forum (closing threads, creating new forum sections, changing status from normal to 'hidden', etc.) is limited to those in the guild who have the 'moderator' permission rights, which is always the case for guild leaders and founders.<br />
<br />
== Forum ==<br />
The forum has a large number of guides and discussions. On the browser version of the game you can easily reach it by clicking on the 'Global' menu button, then click on the 'Open Forum' button (it is last among the global buttons).</div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=File:MessageOptionsNew.png&diff=4810File:MessageOptionsNew.png2016-07-23T17:08:30Z<p>Thephantom: </p>
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<div></div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=Evento_Invernale_(2017)&diff=4484Evento Invernale (2017)2016-07-15T22:34:43Z<p>Thephantom: </p>
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<div>[[File:Legendary Confectionary.png|left|link=]] <br />
Around December it can get quite a bit cold, maybe it'll even start snowing... But there's that warm and familiar holiday feeling, and you know it's time for the Winter Event in Forge of Empires. <br />
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Complete quests to earn Stars, and then do everyone's favorite holiday thing - open some gifts! There's a whole board with presents waiting for you, and as you select and unwrap gifts you get to collect all sorts of rewards for your city. From medals to diamonds, you can get it all!<br />
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=Details of Winter Event=<br />
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==How does the event work?==<br />
[[File:Stars icon.png|link=]] You have to spend Stars to open presents on a board. Before you can select presents you have to hit 'Shuffle', which also gives you Stars.<br />
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[[File:Stars icon.png|link=]] The board resets every day with 20 new rewards. The rewards become hidden in decorative boxes when you start the shuffle process.<br />
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[[File:Stars icon.png|link=]] There is also a Daily Special reward, offered only on that day, though you can purchase it the following day with diamonds.<br />
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[[File:Stars icon.png|link=]] Among the 20 daily rewards there are also three special reward tiles - Shuffle, Double Payout, and Show 2.<br />
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[[File:Stars icon.png|link=]] Shuffle will of course shuffle the board for you, and it will also give you new Stars for the shuffle process.<br />
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[[File:Stars icon.png|link=]] Double Payout will double the reward from the next present you open. If you do not open any presents during that day, then the next time when you hit Shuffle you'll receive twice the amount of Stars for the process.<br />
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[[File:Stars icon.png|link=]] Show 2 will reveal to you the contents of two presents on the board, and it will also give you a small amount of Stars.<br />
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==Can I do anything else?==<br />
[[File:Stars icon.png|link=]] You will also win Stars by completing quests in a special Winter Event questline. At the end of that questline you will also receive a special building.<br />
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[[File:Stars icon.png|link=]] The Confectionary can be upgraded by completing the questline each year to a Large, Huge, or even a Legendary Confectionary! When you complete the questline you will either win a Confectionary if you do not have one, or you will be asked by a questgiver to sell your old building for a brand new one.<br />
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[[File:Stars icon.png|link=]] There are many Winter-themed buildings which you can win - Snow Globe, Festive Tree, Winter Pyramid, Reindeer Sleigh, Winter Gate, Gingerbread House, Winter Market, The Nutcracker, and more! You could easily build yourself a winter-themed village with them.<br />
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[[File:Stars icon.png|link=]] The mobile version of the game also includes snow in your city during the duration of the event!</div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=File:Stars_icon.png&diff=4450File:Stars icon.png2016-07-15T21:45:17Z<p>Thephantom: </p>
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<div></div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=Evento_Invernale_(2017)&diff=4449Evento Invernale (2017)2016-07-15T21:40:01Z<p>Thephantom: Created page with "link= Around December it can get quite a bit cold, maybe it'll even start snowing... But there's that warm and familiar holiday feel..."</p>
<hr />
<div>[[File:Legendary Confectionary.png|left|link=]] <br />
Around December it can get quite a bit cold, maybe it'll even start snowing... But there's that warm and familiar holiday feeling, and you know it's time for the Winter Event in Forge of Empires. <br />
<br />
Complete quests to earn Stars, and then do everyone's favorite holiday thing - open some gifts! There's a whole board with presents waiting for you, and as you select and unwrap gifts you get to collect all sorts of rewards for your city. From medals to diamonds, you can get it all!<br />
<br />
<br />
<br />
<br />
===Details of Winter Event===<br />
<br />
#You get a board with 20 prizes, and you can see which prizes are offered before they're put in decorative boxes.<br />
#The board resets every day with new rewards, and there is also a special reward each day.<br />
#Before you can select presents you have to hit 'Shuffle', which also gives you Stars.<br />
#</div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=Yuri_Gagarin&diff=4441Yuri Gagarin2016-07-15T20:59:15Z<p>Thephantom: </p>
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<div>[[File:Yuri1.png|left|link=]] <span style="color:#ffce6c;>''The goal of the Vostok program was to put the first Soviet citizens into low Earth orbit and return them safely back to Earth. In direct competition with NASA's Project Mercury, this period of exciting technical progress became known as the "Space Race"...''</span><br />
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<span style="color:#ffce6c;">''This is the story of Yuri Gagarin, a cosmonaut born in the Soviet Union. He was the first human to journey into outer space!''</span><br />
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With this historical questline we learned about Yuri Gagarin's role in the USA-USSR space competition and how the "Space Race" resulted in putting the first human in an orbit around our planet. From April 8th to April 15th, 2016, players were able to go through a quest line that will allow them to relive this achievement.<br />
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For those successful in completing all the quests in time, the rewards included a unique portrait of Yuri Gagarin (featuring his space suit!), a Victory Tower, and an Astronaut Statue for their city.</div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=Anno_Bisestile&diff=4381Anno Bisestile2016-07-15T18:39:40Z<p>Thephantom: Created page with "link= <span style="color:#ffce6c;>''The way we measure the days and years is defined by the cycles of the Sun and Moon. But a lunar year, that..."</p>
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<div>[[File:Allage gregory.png|left|link=]] <span style="color:#ffce6c;>''The way we measure the days and years is defined by the cycles of the Sun and Moon. But a lunar year, that spans 12 moon cycles, and a solar year, that features all seasons, do not have the same length. This eventually caused problems in 1582...''</span><br />
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<span style="color:#ffce6c;">''Every four years, February is a day longer than usual. Where does it come from? Follow the questline and find out!''</span><br />
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Did you know? 2016 was a Leap Year! What does that mean? This historical questline gave us the answer to this and many other questions about the history of... time. Why do we have leap years? Why are there ten days missing from the year 1582 calendar? How did it happen and how does this affect our lives nowadays? It was all revealed to those curious enough to travel through history from February 25th to March 3rd.<br />
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A unique portrait of Gregory XIII, the man behind our modern calendar, was given to those who managed to complete all of the quests on time. They also won the time traveling device of Forge of Empires - a Renovation Kit, and some other small goodies from the random rewards. The Renovation Kit allows you to upgrade Special Event buildings to your current era.</div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=File:Allage_gregory.png&diff=4376File:Allage gregory.png2016-07-15T18:29:31Z<p>Thephantom: </p>
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<div></div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=Martin_Luther_King&diff=4375Martin Luther King2016-07-15T18:29:00Z<p>Thephantom: Created page with "link= <span style="color:#ffce6c;>''Martin Luther King Jr. grew up in a country where African-Americans did not have the same rights as white A..."</p>
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<div>[[File:Allage_martin.png|left|link=]] <span style="color:#ffce6c;>''Martin Luther King Jr. grew up in a country where African-Americans did not have the same rights as white Americans. By his fight against racial inequality through nonviolent means he managed to change the world into a better place.''</span><br />
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<span style="color:#ffce6c;">''This is the story of a great humanist and an activist who was a strong advocate of nonviolence. He made lives of millions better, but paid for it with his own life...''</span><br />
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This Historical Questline took place in 2016, from January 12th to January 19th, right in time for Martin Luther King's birthday which is on January 15th. Those who played Forge of Empires at that time were presented with the opportunity to hear the story of one of the most notable civil rights activists of the modern history.<br />
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If you listened to the story carefully and managed to complete all 11 quests on time, a special reward awaited you at the end - a portrait of Martin Luther King Jr. himself. Of course that is in addition to the random rewards one obtained by completing those quests.</div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=File:Allage_martin.png&diff=4368File:Allage martin.png2016-07-15T18:21:26Z<p>Thephantom: </p>
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<div></div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=Colombo&diff=4361Colombo2016-07-15T18:17:23Z<p>Thephantom: </p>
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<div>[[File:Allage_columbus.png|left|link=]] <span style="color:#ffce6c;>''In the midst of fierce economic competition among the European kingdoms, trade routes to Asia were of vital importance. It was Columbus' idea to sail westwards instead of east, and cross the Atlantic Ocean to reach the East Indies.''</span><br />
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<span style="color:#ffce6c;">''This is the story of a great explorer, an adventurer, a man who stood by his beliefs. It is the story of Christopher Columbus who set sail to discover a sea route to Asia, but instead discovered much more...''</span><br />
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During October 8th-15th in 2015, all Kings and Queens had the opportunity to relive the history of one of the most famous explorers of all times. All fearless discoverers were able sail on the seas of history through a questline presenting them them with the remarkable achievement of discovery of the New World.<br />
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Those who survived their journey and completed all 11 quests during that time period, managed to add a portrait of Columbus and a Champion's Retreat to their treasures among other random rewards for completing the quests.</div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=Colombo&diff=4354Colombo2016-07-15T18:09:11Z<p>Thephantom: Created page with "link= ''In the midst of fierce economic competition among the European kingdoms, trade routes to Asia were of vital importance. It was Columb..."</p>
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<div>[[File:Allage_columbus.png|left|link=]] ''In the midst of fierce economic competition among the European kingdoms, trade routes to Asia were of vital importance. It was Columbus' idea to sail westwards instead of east, and cross the Atlantic Ocean to reach the East Indies."<br />
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''This is the story of a great explorer, an adventurer, a man who stood by his beliefs. It is the story of Christopher Columbus who set sail to discover a sea route to Asia, but instead discovered much more...''<br />
<br />
<br />
<br />
<br />
<br />
<br />
During October 8th-15th in 2015, all Kings and Queens had the opportunity to relive the history of one of the most famous explorers of all times. All fearless discoverers were able sail on the seas of history through a questline presenting them them with the remarkable achievement of discovery of the New World.<br />
<br />
Those who survived their journey and completed all 11 quests before the end, managed to add a portrait of Columbus and a Champion's Retreat to their treasures among other random rewards for completing the quests.</div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=File:Allage_columbus.png&diff=4348File:Allage columbus.png2016-07-15T18:01:34Z<p>Thephantom: </p>
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<div></div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=Missioni_Storiche&diff=4341Missioni Storiche2016-07-15T17:54:54Z<p>Thephantom: </p>
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<div><br />
Forge of Empires allows you to relive history through the life course of great personalities who marked their time. This educational part of the game is consistent with the crossing of the ages and allows everyone to see or review the classics and more. Find more information on historical questlines by clicking on the image of the one that interests you:<br />
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[[file:columbuslogo.png|left|link=Columbus]]<br />
[[file:martinlogo.png|right|link=Martin Luther King]]<br />
[[file:leaplogo.png|left|link=Leap Year]]<br />
[[file:yurilogo.png|right|link=Yuri Gagarin]]<br />
[[file:isadoralogo.png|left|lnk=Isadora Duncan]]<br />
[[file:marylogo.png|right|link=Mary Stuart]]</div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=Messaggistica_e_Chat&diff=4300Messaggistica e Chat2016-07-15T15:47:36Z<p>Thephantom: </p>
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<div>== Communication ==<br />
In a multiplayer game, communication is key. Use the messaging system to send and receive messages, or talk right away with others with the chat function. You can also join in discussions on the game forum. But please make sure that when you communicate with people that you use a friendly tone and do not offend or hurt anyone.<br />
<br />
== Message Center Overview ==<br />
On the mobile apps for the game you can access the message center from the right hand side menu buttons.<br />
<br />
[[File:MOMainMessages.png|center|link=]]<br />
<br />
On the browser version of the game you can locate the message center among the game menu buttons in the bottom left corner, it is the one that has the icon of an envelope.<br />
<br />
[[File:MessageCenter1.png|center|link=]]<br />
<br />
If you receive a new message, the icon will flash, notifying you that you have new messages to read. Once you open the message center you will already be able to see the messages you have received.<br />
<br />
[[File:MessageCenter2-1.png|center|link=]]<br />
<br />
There are the 3 types of messages:<br />
* '''Guild Message'''. It has your guild's flag and name, and is always shown at the top. It will automatically be updated to include all new guild members, and to exclude players who are no longer part of your guild.<br />
* '''Group Message'''. Any message between 3 or more players is considered a group message. It will be displayed with an image of a crowd, and it will also have a designated group name.<br />
* '''Personal Message'''. This is a message between yourself and another player. It has their avatar and name.<br />
<br />
Additionally, whenever you have a conversation where all participants have left, the message will be shown with a white flag and 'Aborted Message' as a title. You can leave conversations by clicking the red trash can icon. Please note once you leave a conversation you will no longer receive any of the message in it.<br />
<br />
In the top left corner you will notice a small button - clicking on this will give you the option to mark all messages are read, or to leave all conversations.<br />
<br />
== Creating Messages ==<br />
To send a message to another player, you will have to switch to the 'Create Message' tab in the Message Center.<br />
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[[File:MessageCreate1.png|center|link=]]<br />
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You will have the option to input other player names. Once you start typing a name, you will also receive a list of suggestions from your neighbors, guild mates, or friends, that match that name. Clicking on the 'Add' button will add them as a recipient of your message.<br />
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If you have the 'notifier' permission rights in your guild, you will also have an 'Add All Guild Members' button. When you have added at least 2 players to a conversation, you will also be able to type in a name for it.<br />
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It is a similar case with the mobile applications for the game. Once you've entered the message center, simply switch over to the create message tab.<br />
<br />
[[File:MOMessageCenter.png|center|link=]]<br />
<br />
The main difference is here you will need to tap on the 'Add Recipients' button in order to choose which player(s) you want to send the message to.<br />
<br />
[[File:MOAddRecipients.png|center|link=]]<br />
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You can see a drop-down menu which will allow you to switch between the various groups of players you're connected with. Then simply scroll down till you find who you're looking for and check the box to the right of their username. If you do not want to scroll through the list you can starting inputting letters in the search bar at the top for a faster result.<br />
You can select multiple players at once to create a group message - simply tap on 'Add Selected' once you've checked the boxes for the player(s) you wish to contact.<br />
<br />
== Options in Messages ==<br />
If you've thought there are various situations where we would want to interact with a player directly from a message, rest assured you can do that!<br />
<br />
[[File:MessageOptions1.png|center|link=]]<br />
<br />
By clicking on the avatar of a player within a message, you will find the options to:<br />
* Visit their city;<br />
* To add them as a friend;<br />
* To invite them to your guild, if you have the 'inviter' permission rights in your guild;<br />
* To write a private message to them;<br />
* To report them to the moderating team if you believe there is a breach of the game rules.<br />
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In the top left corner you will once again find a small button. By clicking this you will be able to leave a conversation, to find out more information about a conversation - like a list of participants, or to return to the main message center window.<br />
<br />
== Chat ==<br />
The chat is not related to the messaging center, and can be located in the top right corner of the game screen. It is currently only available on the browser version of the game. There are two buttons at the bottom of it, which allow you to minimize or expand the window.<br />
<br />
[[File:ChatEverything.png|center|link=]]<br />
<br />
With the chat function you can communicate with other players live! There are three tabs found in the top left corner, which correspond to 3 different chats:<br />
* '''Global Chat.''' This includes all players in this world;<br />
* '''Guild Chat.''' This is a chat solely for the players in your guild;<br />
* '''Neighborhood chat.''' This chat is for all the players in your neighborhood.<br />
<br />
If you click on a player's name in chat you will get some options:<br />
* To report them (and their text in chat) to the moderating team;<br />
* To visit their city;<br />
* To add them as a friend;<br />
* To 'ignore' them - you will no longer be able to read the messages they post in chat;<br />
* To send them a 'whisper' - a private chat between you and that player.<br />
<br />
== Guild Forum ==<br />
You also have the ability to create and participate in discussion threads in your very own guild forum! The guild forum at this time is available only for the browser version of the game. It can be accessed from the 'Global' main menu. The guild forum button is the third button, the one with a shield and a discussion icon.<br />
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[[File:MainMenuGlobal.png |center|link=]]<br />
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The guild forum is accessible only to members of the guild. However, you also have the possibility to create forum areas shared with another guild. Additionally you can create 'hidden' forum areas which will only be visible to those in your guild who have the 'trusted' permission rights. It's the perfect meeting place for guild founders and leaders! Plus you have the option to add polls to threads, if you ever want to put decisions to a vote.<br />
<br />
While everyone in the guild can create new threads and post replies, the managing of the guild forum (closing threads, creating new forum sections, changing status from normal to 'hidden', etc.) is limited to those in the guild who have the 'moderator' permission rights, which is always the case for guild leaders and founders.<br />
<br />
== Forum ==<br />
The forum has a large number of guides and discussions. On the browser version of the game you can easily reach it by clicking on the 'Global' menu button, then click on the 'Open Forum' button (it is last among the global buttons).</div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=Spedizioni_di_Gilda&diff=4299Spedizioni di Gilda2016-07-15T15:46:50Z<p>Thephantom: </p>
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<div>== What are Guild Expeditions? ==<br />
Guild Expeditions is a cross-platform cooperative feature where you and your guild mates forge your way through a number of locations to acquire personal rewards and guild power.<br />
<br />
Expeditions begin automatically every Tuesday and last for 6 days. Every player who is a member of a guild and has reached the Iron Age at the time when an Expedition begins, can contribute to the success of their guild by participating in the ongoing Expedition. You can access Guild Expeditions from the game's menu buttons.<br />
<br />
If you join or create a guild when the expeditions have already started, you will have to wait till next Tuesday for a new Expedition to begin.<br />
<br />
== The Expedition Map ==<br />
[[File:ExpeditionMap.png|center|link=]]<br />
<br />
The map as you can see has a jungle-theme setting, and is accompanied with similar music. Every player in the guild will have their own individual map to complete, but you all share the same goal bar at the top of the screen (or at the bottom, if you play via our mobile app).<br />
<br />
The goal bar counts the '''Expedition Points''' your guild has collected, and whenever you reach a new goal your guild will win guild power. The power for your guild will be paid out each day, when the daily recalculation takes place.You can click on the bar to view more details.<br />
<br />
[[File:ExpeditionGoalBar.png|center|link=]]<br />
<br />
Expedition points come from the the main item you'll notice on the map - the various locations (called '''Encounters'''). These can be solved either by fighting or via a negotiation game. Whenever you solve an encounter you will also be able to collect a personal reward from the chest after it, and move on to the next encounter.<br />
<br />
As you progress further, the fog from the map will also be lifted, revealing additional encounters and chests. Be aware that the 'larger' encounters will always be more challenging than the 'smaller' ones. If you've gotten lost on the map the golden arrow will point to your current spot!<br />
<br />
== Solving Encounters ==<br />
The amount of consecutive encounter solving attempts is limited to 8 and each time you begin a battle or spend resources in a negotiation game, 1 attempt point is withdrawn. You can see the amount of attempts you still have on the attempts bar:<br />
<br />
[[File:ExpeditionAttempts.png|center|link=]]<br />
<br />
When you run out of them, you can either wait for them to regenerate (you get 1 per hour) or buy them with medals (or Diamonds). The medals price for each attempt will rise as you purchase more. At the end of the Expedition the cost will reset, so you will have a fresh start each week.<br />
<br />
Regardless of the outcome of your attempt, you will contribute some expedition points to the guild progress bar (obviously if you lose, it won't be that much). The guild goals depend on the number and era of the guild members (these are set when the expeditions begin, they will not change even if you gain or lose guild members over the week) and are shared between all guild members.<br />
<br />
=== Fighting ===<br />
As we mentioned, you can solve encounters in one of two ways - fighting or negotiation. Fighting should already be known to you, because it is the same as everywhere in the game (the Continent Map, PvP, and GvG).<br />
<br />
The units' age and the overall difficulty of the encounters depend on your own advancement in the tech tree when the expedition begins. You may also face two-wave battles, as well as units with boosted attack/defense depending on your own era.<br />
<br />
=== Negotiation ===<br />
When you hit the Negotiate button for the first time, you will see that you get approached by five locals. They will each want a specific resource from you, but they will not tell you which one! You will be able to select and offer resources to them:<br />
<br />
[[File:NegotiationGame1.png|center|link=]]<br />
<br />
Once you have selected the resources, you can hit the 'Negotiate' button (at this point 1 attempt will be withdrawn from your attempts bar). Keep in mind that you will also be giving away these resources to the locals from your personal stock. The locals will then provide you with feedback on your guess, which will look like this:<br />
<br />
[[File:NegotiationGameFeedback.png|center|link=]]<br />
<br />
* '''Correct''' - your offer was accepted! However, other locals may also want this resource (though not necessarily).<br />
* '''Wrong Person''' - your offer was rejected. But at least one other local is searching for this resource!<br />
* '''Incorrect''' - your offer was rejected, and no local needs this resource (it will also be grayed out in the resource selection window on your next turn).<br />
<br />
You have likely noticed the negotiation window has 'Turns' - this is because the locals want you to give them the correct resources in 3 turns. Every time you select 5 resources and hit 'Negotiate', you will spend a turn:<br />
<br />
[[File:NegotationGame2.png|center|link=]]<br />
<br />
Once you've spent all 3 turns, you can only buy a turn with diamonds or give up the attempt and come back at a later time. If you decide to give up and try again later, the set of resources you can choose from will remain the same, but who wants what among the locals will be randomly changed.<br />
<br />
== Expedition Difficulties ==<br />
The expedition map can be completed not once, but three times per week! To conquer the map again, you have to unlock higher difficulties (level II and III). Click the star icon in the top left corner to open the difficulties overview:<br />
<br />
[[File:ExpeditionsDifficulties.png|center|link=]]<br />
<br />
As you can see, the default difficulty is I and it's available for free. To unlock the higher ones, a guild leader or founder has to pay goods from the guild treasury. But everyone can donate the goods to the guild treasury, only spending them is limited to leaders/founders.<br />
<br />
The [[Costs of Unlocking Difficulties]] depend on the age and number of your guild members when the expedition beings. Each player in your guild will generate a cost based on their age. Your guild will need to pay the cumulative cost for all guild members in order to unlock the difficulty. Unlocking a difficulty makes it available to all guild members who are taking part in the current Expedition.<br />
<br />
== Temple of Relics ==<br />
The [[Temple of Relics]] is a Great Building designed specifically for fans of Guild Expeditions. You can get blueprints for it either by solving encounters in expeditions, or by contributing to the same Great Building in cities of other players. It has only one passive bonus - the Relic Hunt ability.<br />
<br />
[[File:Ge_hud_relic_inactive.png|center|link=]]<br />
<br />
Relic Hunt gives you a chance to find special rewards whenever you solve an encounter in an expedition. You will locate an icon on the right hand side on the expedition map - when it's highlighted it means there is at least 1 relic on the map that you can collect. If a relic is under a fogged area, you will need to progress on the map for the fog to disappear so that you can collect the relic. Make sure you collect any relics before proceeding to the next difficulty as any uncollected relics will disappear!<br />
<br />
[[File:Ge_hud_relic.png|center|link=]]<br />
<br />
The rewards come in 3 groups, each of them a different type of relic - common, uncommon, and rare. Of course the chances are higher to get a common relic, and lower to get a rare relic. But this changes as your Temple of Relics levels up - the chances to win a rare relic will increase with each level, while the ones for a common relic will decrease.<br />
<br />
Here is an overview of what rewards these relics can give you, and the respective probability to win those specific rewards.<br />
<br />
{| style="text-align:center;"<br />
!style="text-align: center;"| Common<br />
(Silver)<br />
![[File:ge_relic_common.png|50px|center|link=]]<br />
<br />
!style="text-align: center;"| Uncommon<br />
(Gold)<br />
![[File:ge_relic_uncommon.png|50px|center|link=]]<br />
<br />
!style="text-align: center;"| Rare<br />
(Jade)<br />
![[File:ge_relic_rare.png|50px|center|link=]]<br />
|- <br />
| <div style="text-align: center;">20 Forge Points</div><br />
| <div style="text-align: center;">10%</div><br />
| <div style="text-align: center;">100 Forge Points</div><br />
| <div style="text-align: center;">20%</div><br />
| <div style="text-align: center;">Oasis</div><br />
| <div style="text-align: center;">35%</div><br />
|-<br />
| <div style="text-align: center;">25 Goods (1 type)</div><br />
| <div style="text-align: center;">20%</div><br />
| <div style="text-align: center;">200 Goods (1 type)</div><br />
| <div style="text-align: center;">20%</div><br />
| <div style="text-align: center;">Bazaar</div><br />
| <div style="text-align: center;">35%</div><br />
|-<br />
| <div style="text-align: center;">5 Light Units</div><br />
| <div style="text-align: center;">3%</div><br />
| <div style="text-align: center;">10 Rogues</div><br />
| <div style="text-align: center;">12,5%</div><br />
| <div style="text-align: center;">Shrine of Knowledge</div><br />
| <div style="text-align: center;">10%</div><br />
|-<br />
| <div style="text-align: center;">5 Ranged Units</div><br />
| <div style="text-align: center;">3%</div><br />
| <div style="text-align: center;">Watchfire</div><br />
| <div style="text-align: center;">35%</div><br />
| <div style="text-align: center;">Wishing Well</div><br />
| <div style="text-align: center;">10%</div><br />
|-<br />
| <div style="text-align: center;">5 Fast Units</div><br />
| <div style="text-align: center;">3%</div><br />
| <div style="text-align: center;">Small Medals Package</div><br />
| <div style="text-align: center;">12,5%</div><br />
| <div style="text-align: center;">Renovation Kit</div><br />
| <div style="text-align: center;">10%</div><br />
|-<br />
| <div style="text-align: center;">5 Heavy Units</div><br />
| <div style="text-align: center;">3%</div><br />
|-<br />
| <div style="text-align: center;">5 Artillery Units</div><br />
| <div style="text-align: center;">3%</div><br />
|-<br />
| <div style="text-align: center;">Premium Decoration</div><br />
| <div style="text-align: center;">25%</div><br />
|-<br />
| <div style="text-align: center;">Double Blueprint</div><br />
| <div style="text-align: center;">30%</div><br />
|-<br />
|}</div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=Messaggistica_e_Chat&diff=4252Messaggistica e Chat2016-07-15T13:22:47Z<p>Thephantom: </p>
<hr />
<div>== Communication ==<br />
In a multiplayer game, communication is key. Use the messaging system to send and receive messages, or talk right away with others with the chat function. You can also join in discussions on the game forum. But please make sure that when you communicate with people that you use a friendly tone and do not offend or hurt anyone.<br />
<br />
== Message Center Overview ==<br />
On the mobile apps for the game you can access the message center from the right hand side menu buttons.<br />
<br />
[[File:MOMainMessages.png|center]]<br />
<br />
On the browser version of the game you can locate the message center among the game menu buttons in the bottom left corner, it is the one that has the icon of an envelope.<br />
<br />
[[File:MessageCenter1.png|center]]<br />
<br />
If you receive a new message, the icon will flash, notifying you that you have new messages to read. Once you open the message center you will already be able to see the messages you have received.<br />
<br />
[[File:MessageCenter2-1.png|center]]<br />
<br />
There are the 3 types of messages:<br />
* '''Guild Message'''. It has your guild's flag and name, and is always shown at the top. It will automatically be updated to include all new guild members, and to exclude players who are no longer part of your guild.<br />
* '''Group Message'''. Any message between 3 or more players is considered a group message. It will be displayed with an image of a crowd, and it will also have a designated group name.<br />
* '''Personal Message'''. This is a message between yourself and another player. It has their avatar and name.<br />
<br />
Additionally, whenever you have a conversation where all participants have left, the message will be shown with a white flag and 'Aborted Message' as a title. You can leave conversations by clicking the red trash can icon. Please note once you leave a conversation you will no longer receive any of the message in it.<br />
<br />
In the top left corner you will notice a small button - clicking on this will give you the option to mark all messages are read, or to leave all conversations.<br />
<br />
== Creating Messages ==<br />
To send a message to another player, you will have to switch to the 'Create Message' tab in the Message Center.<br />
<br />
[[File:MessageCreate1.png|center]]<br />
<br />
You will have the option to input other player names. Once you start typing a name, you will also receive a list of suggestions from your neighbors, guild mates, or friends, that match that name. Clicking on the 'Add' button will add them as a recipient of your message.<br />
<br />
If you have the 'notifier' permission rights in your guild, you will also have an 'Add All Guild Members' button. When you have added at least 2 players to a conversation, you will also be able to type in a name for it.<br />
<br />
It is a similar case with the mobile applications for the game. Once you've entered the message center, simply switch over to the create message tab.<br />
<br />
[[File:MOMessageCenter.png|center]]<br />
<br />
The main difference is here you will need to tap on the 'Add Recipients' button in order to choose which player(s) you want to send the message to.<br />
<br />
[[File:MOAddRecipients.png|center]]<br />
<br />
You can see a drop-down menu which will allow you to switch between the various groups of players you're connected with. Then simply scroll down till you find who you're looking for and check the box to the right of their username. If you do not want to scroll through the list you can starting inputting letters in the search bar at the top for a faster result.<br />
You can select multiple players at once to create a group message - simply tap on 'Add Selected' once you've checked the boxes for the player(s) you wish to contact.<br />
<br />
== Options in Messages ==<br />
If you've thought there are various situations where we would want to interact with a player directly from a message, rest assured you can do that!<br />
<br />
[[File:MessageOptions1.png|center]]<br />
<br />
By clicking on the avatar of a player within a message, you will find the options to:<br />
* Visit their city;<br />
* To add them as a friend;<br />
* To invite them to your guild, if you have the 'inviter' permission rights in your guild;<br />
* To write a private message to them;<br />
* To report them to the moderating team if you believe there is a breach of the game rules.<br />
<br />
In the top left corner you will once again find a small button. By clicking this you will be able to leave a conversation, to find out more information about a conversation - like a list of participants, or to return to the main message center window.<br />
<br />
== Chat ==<br />
The chat is not related to the messaging center, and can be located in the top right corner of the game screen. It is currently only available on the browser version of the game. There are two buttons at the bottom of it, which allow you to minimize or expand the window.<br />
<br />
[[File:ChatEverything.png|center]]<br />
<br />
With the chat function you can communicate with other players live! There are three tabs found in the top left corner, which correspond to 3 different chats:<br />
* '''Global Chat.''' This includes all players in this world;<br />
* '''Guild Chat.''' This is a chat solely for the players in your guild;<br />
* '''Neighborhood chat.''' This chat is for all the players in your neighborhood.<br />
<br />
If you click on a player's name in chat you will get some options:<br />
* To report them (and their text in chat) to the moderating team;<br />
* To visit their city;<br />
* To add them as a friend;<br />
* To 'ignore' them - you will no longer be able to read the messages they post in chat;<br />
* To send them a 'whisper' - a private chat between you and that player.<br />
<br />
== Guild Forum ==<br />
You also have the ability to create and participate in discussion threads in your very own guild forum! The guild forum at this time is available only for the browser version of the game. It can be accessed from the 'Global' main menu. The guild forum button is the third button, the one with a shield and a discussion icon.<br />
<br />
[[File:MainMenuGlobal.png |center]]<br />
<br />
The guild forum is accessible only to members of the guild. However, you also have the possibility to create forum areas shared with another guild. Additionally you can create 'hidden' forum areas which will only be visible to those in your guild who have the 'trusted' permission rights. It's the perfect meeting place for guild founders and leaders! Plus you have the option to add polls to threads, if you ever want to put decisions to a vote.<br />
<br />
While everyone in the guild can create new threads and post replies, the managing of the guild forum (closing threads, creating new forum sections, changing status from normal to 'hidden', etc.) is limited to those in the guild who have the 'moderator' permission rights, which is always the case for guild leaders and founders.<br />
<br />
== Forum ==<br />
The forum has a large number of guides and discussions. On the browser version of the game you can easily reach it by clicking on the 'Global' menu button, then click on the 'Open Forum' button (it is last among the global buttons).</div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=File:MainMenuGlobal.png&diff=4234File:MainMenuGlobal.png2016-07-15T13:09:02Z<p>Thephantom: </p>
<hr />
<div></div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=File:MOAddRecipients.png&diff=4225File:MOAddRecipients.png2016-07-15T12:58:43Z<p>Thephantom: </p>
<hr />
<div></div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=File:MOMessageCenter.png&diff=4212File:MOMessageCenter.png2016-07-15T12:45:54Z<p>Thephantom: </p>
<hr />
<div></div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=File:MOMainMessages.png&diff=4210File:MOMainMessages.png2016-07-15T12:41:23Z<p>Thephantom: </p>
<hr />
<div></div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=Spedizioni_di_Gilda&diff=3976Spedizioni di Gilda2016-07-15T00:45:15Z<p>Thephantom: </p>
<hr />
<div>== What are Guild Expeditions? ==<br />
Guild Expeditions is a cross-platform cooperative feature where you and your guild mates forge your way through a number of locations to acquire personal rewards and guild power.<br />
<br />
Expeditions begin automatically every Tuesday and last for 6 days. Every player who is a member of a guild and has reached the Iron Age at the time when an Expedition begins, can contribute to the success of their guild by participating in the ongoing Expedition. You can access Guild Expeditions from the game's menu buttons.<br />
<br />
If you join or create a guild when the expeditions have already started, you will have to wait till next Tuesday for a new Expedition to begin.<br />
<br />
== The Expedition Map ==<br />
[[File:ExpeditionMap.png|center]]<br />
<br />
The map as you can see has a jungle-theme setting, and is accompanied with similar music. Every player in the guild will have their own individual map to complete, but you all share the same goal bar at the top of the screen (or at the bottom, if you play via our mobile app).<br />
<br />
The goal bar counts the '''Expedition Points''' your guild has collected, and whenever you reach a new goal your guild will win guild power. The power for your guild will be paid out each day, when the daily recalculation takes place.You can click on the bar to view more details.<br />
<br />
[[File:ExpeditionGoalBar.png|center]]<br />
<br />
Expedition points come from the the main item you'll notice on the map - the various locations (called '''Encounters'''). These can be solved either by fighting or via a negotiation game. Whenever you solve an encounter you will also be able to collect a personal reward from the chest after it, and move on to the next encounter.<br />
<br />
As you progress further, the fog from the map will also be lifted, revealing additional encounters and chests. Be aware that the 'larger' encounters will always be more challenging than the 'smaller' ones. If you've gotten lost on the map the golden arrow will point to your current spot!<br />
<br />
== Solving Encounters ==<br />
The amount of consecutive encounter solving attempts is limited to 8 and each time you begin a battle or spend resources in a negotiation game, 1 attempt point is withdrawn. You can see the amount of attempts you still have on the attempts bar:<br />
<br />
[[File:ExpeditionAttempts.png|center]]<br />
<br />
When you run out of them, you can either wait for them to regenerate (you get 1 per hour) or buy them with medals (or Diamonds). The medals price for each attempt will rise as you purchase more. At the end of the Expedition the cost will reset, so you will have a fresh start each week.<br />
<br />
Regardless of the outcome of your attempt, you will contribute some expedition points to the guild progress bar (obviously if you lose, it won't be that much). The guild goals depend on the number and era of the guild members (these are set when the expeditions begin, they will not change even if you gain or lose guild members over the week) and are shared between all guild members.<br />
<br />
=== Fighting ===<br />
As we mentioned, you can solve encounters in one of two ways - fighting or negotiation. Fighting should already be known to you, because it is the same as everywhere in the game (the Continent Map, PvP, and GvG).<br />
<br />
The units' age and the overall difficulty of the encounters depend on your own advancement in the tech tree when the expedition begins. You may also face two-wave battles, as well as units with boosted attack/defense depending on your own era.<br />
<br />
=== Negotiation ===<br />
When you hit the Negotiate button for the first time, you will see that you get approached by five locals. They will each want a specific resource from you, but they will not tell you which one! You will be able to select and offer resources to them:<br />
<br />
[[File:NegotiationGame1.png|center]]<br />
<br />
Once you have selected the resources, you can hit the 'Negotiate' button (at this point 1 attempt will be withdrawn from your attempts bar). Keep in mind that you will also be giving away these resources to the locals from your personal stock. The locals will then provide you with feedback on your guess, which will look like this:<br />
<br />
[[File:NegotiationGameFeedback.png|center]]<br />
<br />
* '''Correct''' - your offer was accepted! However, other locals may also want this resource (though not necessarily).<br />
* '''Wrong Person''' - your offer was rejected. But at least one other local is searching for this resource!<br />
* '''Incorrect''' - your offer was rejected, and no local needs this resource (it will also be grayed out in the resource selection window on your next turn).<br />
<br />
You have likely noticed the negotiation window has 'Turns' - this is because the locals want you to give them the correct resources in 3 turns. Every time you select 5 resources and hit 'Negotiate', you will spend a turn:<br />
<br />
[[File:NegotationGame2.png|center]]<br />
<br />
Once you've spent all 3 turns, you can only buy a turn with diamonds or give up the attempt and come back at a later time. If you decide to give up and try again later, the set of resources you can choose from will remain the same, but who wants what among the locals will be randomly changed.<br />
<br />
== Expedition Difficulties ==<br />
The expedition map can be completed not once, but three times per week! To conquer the map again, you have to unlock higher difficulties (level II and III). Click the star icon in the top left corner to open the difficulties overview:<br />
<br />
[[File:ExpeditionsDifficulties.png|center]]<br />
<br />
As you can see, the default difficulty is I and it's available for free. To unlock the higher ones, a guild leader or founder has to pay goods from the guild treasury. But everyone can donate the goods to the guild treasury, only spending them is limited to leaders/founders.<br />
<br />
The [[Costs of Unlocking Difficulties]] depend on the age and number of your guild members when the expedition beings. Each player in your guild will generate a cost based on their age. Your guild will need to pay the cumulative cost for all guild members in order to unlock the difficulty. Unlocking a difficulty makes it available to all guild members who are taking part in the current Expedition.<br />
<br />
== Temple of Relics ==<br />
The [[Temple of Relics]] is a Great Building designed specifically for fans of Guild Expeditions. You can get blueprints for it either by solving encounters in expeditions, or by contributing to the same Great Building in cities of other players. It has only one passive bonus - the Relic Hunt ability.<br />
<br />
[[File:Ge_hud_relic_inactive.png|center]]<br />
<br />
Relic Hunt gives you a chance to find special rewards whenever you solve an encounter in an expedition. You will locate an icon on the right hand side on the expedition map - when it's highlighted it means there is at least 1 relic on the map that you can collect. If a relic is under a fogged area, you will need to progress on the map for the fog to disappear so that you can collect the relic. Make sure you collect any relics before proceeding to the next difficulty as any uncollected relics will disappear!<br />
<br />
[[File:Ge_hud_relic.png|center]]<br />
<br />
The rewards come in 3 groups, each of them a different type of relic - common, uncommon, and rare. Of course the chances are higher to get a common relic, and lower to get a rare relic. But this changes as your Temple of Relics levels up - the chances to win a rare relic will increase with each level, while the ones for a common relic will decrease.<br />
<br />
Here is an overview of what rewards these relics can give you, and the respective probability to win those specific rewards.<br />
<br />
{| style="text-align:center;"<br />
!style="text-align: center;"| Common<br />
(Silver)<br />
![[File:ge_relic_common.png|50px|center]]<br />
<br />
!style="text-align: center;"| Uncommon<br />
(Gold)<br />
![[File:ge_relic_uncommon.png|50px|center]]<br />
<br />
!style="text-align: center;"| Rare<br />
(Jade)<br />
![[File:ge_relic_rare.png|50px|center]]<br />
|- <br />
| <div style="text-align: center;">20 Forge Points</div><br />
| <div style="text-align: center;">10%</div><br />
| <div style="text-align: center;">100 Forge Points</div><br />
| <div style="text-align: center;">20%</div><br />
| <div style="text-align: center;">Oasis</div><br />
| <div style="text-align: center;">35%</div><br />
|-<br />
| <div style="text-align: center;">25 Goods (1 type)</div><br />
| <div style="text-align: center;">20%</div><br />
| <div style="text-align: center;">200 Goods (1 type)</div><br />
| <div style="text-align: center;">20%</div><br />
| <div style="text-align: center;">Bazaar</div><br />
| <div style="text-align: center;">35%</div><br />
|-<br />
| <div style="text-align: center;">5 Light Units</div><br />
| <div style="text-align: center;">3%</div><br />
| <div style="text-align: center;">10 Rogues</div><br />
| <div style="text-align: center;">12,5%</div><br />
| <div style="text-align: center;">Shrine of Knowledge</div><br />
| <div style="text-align: center;">10%</div><br />
|-<br />
| <div style="text-align: center;">5 Ranged Units</div><br />
| <div style="text-align: center;">3%</div><br />
| <div style="text-align: center;">Watchfire</div><br />
| <div style="text-align: center;">35%</div><br />
| <div style="text-align: center;">Wishing Well</div><br />
| <div style="text-align: center;">10%</div><br />
|-<br />
| <div style="text-align: center;">5 Fast Units</div><br />
| <div style="text-align: center;">3%</div><br />
| <div style="text-align: center;">Small Medals Package</div><br />
| <div style="text-align: center;">12,5%</div><br />
| <div style="text-align: center;">Renovation Kit</div><br />
| <div style="text-align: center;">10%</div><br />
|-<br />
| <div style="text-align: center;">5 Heavy Units</div><br />
| <div style="text-align: center;">3%</div><br />
|-<br />
| <div style="text-align: center;">5 Artillery Units</div><br />
| <div style="text-align: center;">3%</div><br />
|-<br />
| <div style="text-align: center;">Premium Decoration</div><br />
| <div style="text-align: center;">25%</div><br />
|-<br />
| <div style="text-align: center;">Double Blueprint</div><br />
| <div style="text-align: center;">30%</div><br />
|-<br />
|}</div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=Costi_sblocco_difficolt%C3%A0&diff=3974Costi sblocco difficoltà2016-07-15T00:42:16Z<p>Thephantom: </p>
<hr />
<div>The costs of unlocking Difficulties depend on the age and number of your guild members when the expedition beings. Each player in your guild will generate a cost based on their age. Your guild will need to pay the cumulative cost for all guild members in order to unlock the difficulty.<br />
<br />
{|<br />
! style="text-align: center; font-weight: bold;" | Player Era<br />
! style="text-align: center; font-weight: bold;" | Difficulty II Costs<br />
! style="text-align: center; font-weight: bold;" | Difficulty III Costs<br />
|-<br />
| style="text-align: center; background-color:#984420;" | Iron Age<br />
| style="text-align: center; background-color:#984420;" | 2 of each Iron Age Goods<br />
| style="text-align: center; background-color:#984420;" | 4 of each Iron Age Goods<br />
|-<br />
| style="text-align: center; background-color:#4e8144;" | Early Middle Ages<br />
| style="text-align: center; background-color:#984420;" | 2 of each Iron Age Goods<br />
| style="text-align: center; background-color:#984420;" | 4 of each Iron Age Goods<br />
|-<br />
| style="text-align: center; background-color:#2f8e8e;" | High Middle Ages<br />
| style="text-align: center; background-color:#4e8144;" | 3 of each Early Middle Ages Goods<br />
| style="text-align: center; background-color:#4e8144;" | 6 of each Early Middle Ages Goods<br />
|-<br />
| style="text-align: center; background-color:#7f4285;" | Late Middle Ages<br />
| style="text-align: center; background-color:#2f8e8e;" | 4 of each High Middle Ages Goods<br />
| style="text-align: center; background-color:#2f8e8e;" | 8 of each High Middle Ages Goods<br />
|-<br />
| style="text-align: center; background-color:#ce6404;" | Colonial Age<br />
| style="text-align: center; background-color:#7f4285;" | 4 of each Late Middle Ages Goods<br />
| style="text-align: center; background-color:#7f4285;" | 8 of each Late Middle Ages Goods<br />
|-<br />
| style="text-align: center; background-color:#a72926;" | Industrial Age<br />
| style="text-align: center; background-color:#ce6404;" | 5 of each Colonial Age Goods<br />
| style="text-align: center; background-color:#ce6404;" | 10 of each Colonial Age Goods<br />
|-<br />
| style="text-align: center; background-color:#b6895b;" | Progressive Era<br />
| style="text-align: center; background-color:#a72926;" | 5 of each Industrial Age Goods<br />
| style="text-align: center; background-color:#a72926;" | 10 of each Industrial Age Goods<br />
|-<br />
| style="text-align: center; background-color:#465d88;" | Modern Era<br />
| style="text-align: center; background-color:#b6895b;" | 5 of each Progressive Era Goods<br />
| style="text-align: center; background-color:#b6895b;" | 10 of each Progressive Era Goods<br />
|-<br />
| style="text-align: center; background-color:#8d9292;" | Postmodern Era<br />
| style="text-align: center; background-color:#465d88;" | 5 of each Modern Era Goods<br />
| style="text-align: center; background-color:#465d88;" | 10 of each Modern Era Goods<br />
|-<br />
| style="text-align: center; background-color:#ce654a;" | Contemporary Era<br />
| style="text-align: center; background-color:#8d9292;" | 5 of each Postmodern Era Goods<br />
| style="text-align: center; background-color:#8d9292;" | 10 of each Postmodern Era Goods<br />
|-<br />
| style="text-align: center; background-color:#22272c;" | Tomorrow Era<br />
| style="text-align: center; background-color:#ce654a;" | 6 of each Contemporary Era Goods<br />
| style="text-align: center; background-color:#ce654a;" | 12 of each Contemporary Era Goods<br />
|-<br />
| style="text-align: center; background-color:#8dc73f;" | The Future<br />
| style="text-align: center; background-color:#22272c;" | 6 of each Tomorrow Era Goods<br />
| style="text-align: center; background-color:#22272c;" | 12 of each Tomorrow Era Goods<br />
|-<br />
| style="text-align: center; background-color:#e9f7f7;" | <span style="color: black;">Arctic Future</span><br />
| style="text-align: center; background-color:#8dc73f;" | 6 of each The Future Goods<br />
| style="text-align: center; background-color:#8dc73f;" | 12 of each The Future Goods<br />
|}</div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=Costi_sblocco_difficolt%C3%A0&diff=3972Costi sblocco difficoltà2016-07-15T00:36:38Z<p>Thephantom: Created page with "The costs of unlocking Difficulties depend on the age and number of your guild members when the expedition beings. Each player in your guild will generate a cost based on thei..."</p>
<hr />
<div>The costs of unlocking Difficulties depend on the age and number of your guild members when the expedition beings. Each player in your guild will generate a cost based on their age. Your guild will need to pay the cumulative cost for all guild members in order to unlock the difficulty.<br />
<br />
{|<br />
! style="text-align: center; font-weight: bold;" | Player Era<br />
! style="text-align: center; font-weight: bold;" | Difficulty II Costs<br />
! style="text-align: center; font-weight: bold;" | Difficulty III Costs<br />
|-<br />
| style="text-align: center; background-color:#984420;" | Iron Age<br />
| style="text-align: center; background-color:#984420;" | 2 of each Iron Age Goods<br />
| style="text-align: center; background-color:#984420;" | 4 of each Iron Age Goods<br />
|-<br />
| style="text-align: center; background-color:#4e8144;" | Early Middle Ages<br />
| style="text-align: center; background-color:#984420;" | 2 of each Iron Age Goods<br />
| style="text-align: center; background-color:#984420;" | 4 of each Iron Age Goods<br />
|-<br />
| style="text-align: center; background-color:#2f8e8e;" | High Middle Ages<br />
| style="text-align: center; background-color:#4e8144;" | 3 of each Early Middle Ages Goods<br />
| style="text-align: center; background-color:#4e8144;" | 6 of each Early Middle Ages Goods<br />
|-<br />
| style="text-align: center; background-color:#7f4285;" | Late Middle Ages<br />
| style="text-align: center; background-color:#2f8e8e;" | 4 of each High Middle Ages Goods<br />
| style="text-align: center; background-color:#2f8e8e;" | 8 of each High Middle Ages Goods<br />
|-<br />
| style="text-align: center; background-color:#ce6404;" | Colonial Age<br />
| style="text-align: center; background-color:#7f4285;" | 4 of each Late Middle Ages Goods<br />
| style="text-align: center; background-color:#7f4285;" | 8 of each Late Middle Ages Goods<br />
|-<br />
| style="text-align: center; background-color:#a72926;" | Industrial Age<br />
| style="text-align: center; background-color:#ce6404;" | 5 of each Colonial Age Goods<br />
| style="text-align: center; background-color:#ce6404;" | 10 of each Colonial Age Goods<br />
|-<br />
| style="text-align: center; background-color:#b6895b;" | Progressive Era<br />
| style="text-align: center; background-color:#a72926;" | 5 of each Industrial Age Goods<br />
| style="text-align: center; background-color:#a72926;" | 10 of each Industrial Age Goods<br />
|-<br />
| style="text-align: center; background-color:#465d88;" | Modern Era<br />
| style="text-align: center; background-color:#b6895b;" | 5 of each Progressive Era Goods<br />
| style="text-align: center; background-color:#b6895b;" | 10 of each Progressive Era Goods<br />
|-<br />
| style="text-align: center; background-color:#8d9292;" | Postmodern Era<br />
| style="text-align: center; background-color:#465d88;" | 5 of each Modern Era Goods<br />
| style="text-align: center; background-color:#465d88;" | 10 of each Modern Era Goods<br />
|-<br />
| style="text-align: center; background-color:#ce654a;" | Contemporary Era<br />
| style="text-align: center; background-color:#8d9292;" | 5 of each Postmodern Era Goods<br />
| style="text-align: center; background-color:#8d9292;" | 10 of each Postmodern Era Goods<br />
|-<br />
| style="text-align: center; background-color:#22272c;" | Tomorrow Era<br />
| style="text-align: center; background-color:#ce654a;" | 6 of each Contemporary Era Goods<br />
| style="text-align: center; background-color:#ce654a;" | 12 of each Contemporary Era Goods<br />
|-<br />
| style="text-align: center; background-color:#8dc73f;" | The Future<br />
| style="text-align: center; background-color:#22272c;" | 6 of each Tomorrow Era Goods<br />
| style="text-align: center; background-color:#22272c;" | 12 of each Tomorrow Era Goods<br />
|-<br />
| style="text-align: center; background-color:#e9f7f7;" | <span style="color: black;">Arctic Future</span><br />
| style="text-align: center; background-color:#8dc73f;" | 6 of each The Future Goods<br />
| style="text-align: center; background-color:#8dc73f;" | 12 of each The Future Goods</div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=File:Ge_relic_common.png&diff=3956File:Ge relic common.png2016-07-15T00:05:09Z<p>Thephantom: Thephantom uploaded a new version of File:Ge relic common.png</p>
<hr />
<div></div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=File:Ge_relic_common.png&diff=3954File:Ge relic common.png2016-07-15T00:03:49Z<p>Thephantom: </p>
<hr />
<div></div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=Spedizioni_di_Gilda&diff=3951Spedizioni di Gilda2016-07-14T23:58:03Z<p>Thephantom: </p>
<hr />
<div>== What are Guild Expeditions? ==<br />
Guild Expeditions is a cross-platform cooperative feature where you and your guild mates forge your way through a number of locations to acquire personal rewards and guild power.<br />
<br />
Expeditions begin automatically every Tuesday and last for 6 days. Every player who is a member of a guild and has reached the Iron Age at the time when an Expedition begins, can contribute to the success of their guild by participating in the ongoing Expedition. You can access Guild Expeditions from the game's menu buttons.<br />
<br />
If you join or create a guild when the expeditions have already started, you will have to wait till next Tuesday for a new Expedition to begin.<br />
<br />
== The Expedition Map ==<br />
[[File:ExpeditionMap.png|center]]<br />
<br />
The map as you can see has a jungle-theme setting, and is accompanied with similar music. Every player in the guild will have their own individual map to complete, but you all share the same goal bar at the top of the screen (or at the bottom, if you play via our mobile app).<br />
<br />
The goal bar counts the '''Expedition Points''' your guild has collected, and whenever you reach a new goal your guild will win guild power. The power for your guild will be paid out each day, when the daily recalculation takes place.You can click on the bar to view more details.<br />
<br />
[[File:ExpeditionGoalBar.png|center]]<br />
<br />
Expedition points come from the the main item you'll notice on the map - the various locations (called '''Encounters'''). These can be solved either by fighting or via a negotiation game. Whenever you solve an encounter you will also be able to collect a personal reward from the chest after it, and move on to the next encounter.<br />
<br />
As you progress further, the fog from the map will also be lifted, revealing additional encounters and chests. Be aware that the 'larger' encounters will always be more challenging than the 'smaller' ones. If you've gotten lost on the map the golden arrow will point to your current spot!<br />
<br />
== Solving Encounters ==<br />
The amount of consecutive encounter solving attempts is limited to 8 and each time you begin a battle or spend resources in a negotiation game, 1 attempt point is withdrawn. You can see the amount of attempts you still have on the attempts bar:<br />
<br />
[[File:ExpeditionAttempts.png|center]]<br />
<br />
When you run out of them, you can either wait for them to regenerate (you get 1 per hour) or buy them with medals (or Diamonds). The medals price for each attempt will rise as you purchase more. At the end of the Expedition the cost will reset, so you will have a fresh start each week.<br />
<br />
Regardless of the outcome of your attempt, you will contribute some expedition points to the guild progress bar (obviously if you lose, it won't be that much). The guild goals depend on the number and era of the guild members (these are set when the expeditions begin, they will not change even if you gain or lose guild members over the week) and are shared between all guild members.<br />
<br />
=== Fighting ===<br />
As we mentioned, you can solve encounters in one of two ways - fighting or negotiation. Fighting should already be known to you, because it is the same as everywhere in the game (the Continent Map, PvP, and GvG).<br />
<br />
The units' age and the overall difficulty of the encounters depend on your own advancement in the tech tree when the expedition begins. You may also face two-wave battles, as well as units with boosted attack/defense depending on your own era.<br />
<br />
=== Negotiation ===<br />
When you hit the Negotiate button for the first time, you will see that you get approached by five locals. They will each want a specific resource from you, but they will not tell you which one! You will be able to select and offer resources to them:<br />
<br />
[[File:NegotiationGame1.png|center]]<br />
<br />
Once you have selected the resources, you can hit the 'Negotiate' button (at this point 1 attempt will be withdrawn from your attempts bar). Keep in mind that you will also be giving away these resources to the locals from your personal stock. The locals will then provide you with feedback on your guess, which will look like this:<br />
<br />
[[File:NegotiationGameFeedback.png|center]]<br />
<br />
* '''Correct''' - your offer was accepted! However, other locals may also want this resource (though not necessarily).<br />
* '''Wrong Person''' - your offer was rejected. But at least one other local is searching for this resource!<br />
* '''Incorrect''' - your offer was rejected, and no local needs this resource (it will also be grayed out in the resource selection window on your next turn).<br />
<br />
You have likely noticed the negotiation window has 'Turns' - this is because the locals want you to give them the correct resources in 3 turns. Every time you select 5 resources and hit 'Negotiate', you will spend a turn:<br />
<br />
[[File:NegotationGame2.png|center]]<br />
<br />
Once you've spent all 3 turns, you can only buy a turn with diamonds or give up the attempt and come back at a later time. If you decide to give up and try again later, the set of resources you can choose from will remain the same, but who wants what among the locals will be randomly changed.<br />
<br />
== Expedition Difficulties ==<br />
The expedition map can be completed not once, but three times per week! To conquer the map again, you have to unlock higher difficulties (level II and III). Click the star icon in the top left corner to open the difficulties overview:<br />
<br />
[[File:ExpeditionsDifficulties.png|center]]<br />
<br />
As you can see, the default difficulty is I and it's available for free. To unlock the higher ones, a guild leader or founder has to pay goods from the guild treasury. But everyone can donate the goods to the guild treasury, only spending them is limited to leaders/founders.<br />
<br />
The [[Costs of Unlocking Difficulties]] depend on the age and number of your guild members when the expedition beings. Each player in your guild will generate a cost based on their age. Your guild will need to pay the cumulative cost for all guild members in order to unlock the difficulty. Unlocking a difficulty makes it available to all guild members who are taking part in the current Expedition.<br />
<br />
== Temple of Relics ==<br />
The [[Temple of Relics]] is a Great Building designed specifically for fans of Guild Expeditions. You can get blueprints for it either by solving encounters in expeditions, or by contributing to the same Great Building in cities of other players. It has only one passive bonus - the Relic Hunt ability.<br />
<br />
[[File:Ge_hud_relic_inactive.png|center]]<br />
<br />
Relic Hunt gives you a chance to find special rewards whenever you solve an encounter in an expedition. You will locate an icon on the right hand side on the expedition map - when it's highlighted it means there is at least 1 relic on the map that you can collect. If a relic is under a fogged area, you will need to progress on the map for the fog to disappear so that you can collect the relic. Make sure you collect any relics before proceeding to the next difficulty as any uncollected relics will disappear!<br />
<br />
[[File:Ge_hud_relic.png|center]]<br />
<br />
The rewards come in 3 groups, each of them a different type of relic - common, uncommon, and rare. Of course the chances are higher to get a common relic, and lower to get a rare relic. But this changes as your Temple of Relics levels up - the chances to win a rare relic will increase with each level, while the ones for a common relic will decrease.<br />
<br />
Here is an overview of what rewards these relics can give you, and the respective probability to win those specific rewards.<br />
<br />
{| style="text-align:center;"<br />
!style="text-align: center;"| Common<br />
![[File:ge_relic_common.png|50px|center]]<br />
<br />
!style="text-align: center;"| Uncommon <br />
![[File:ge_relic_uncommon.png|50px|center]]<br />
<br />
!style="text-align: center;"| Rare <br />
![[File:ge_relic_rare.png|50px|center]]<br />
|- <br />
| <div>20 Forge Points</div><br />
| <div>10%</div><br />
| <div>100 Forge Points</div><br />
| <div>20%</div><br />
| <div>Oasis</div><br />
| <div>35%</div><br />
|-<br />
| <div>25 Goods (random type)</div><br />
| <div>20%</div><br />
| <div>200 Goods (random type)</div><br />
| <div>20%</div><br />
| <div>Bazaar</div><br />
| <div>35%</div><br />
|-<br />
| <div>5 Light Units</div><br />
| <div>3%</div><br />
| <div>10 Rogues</div><br />
| <div>12,5%</div><br />
| <div>Shrine of Knowledge</div><br />
| <div>10%</div><br />
|-<br />
| <div>5 Ranged Units</div><br />
| <div>3%</div><br />
| <div>Watchfire</div><br />
| <div>35%</div><br />
| <div>Wishing Well</div><br />
| <div>10%</div><br />
|-<br />
| <div>5 Fast Units</div><br />
| <div>3%</div><br />
| <div>Small Medals Package</div><br />
| <div>12,5%</div><br />
| <div>Renovation Kit</div><br />
| <div>10%</div><br />
|-<br />
| <div>5 Heavy Units</div><br />
| <div>3%</div><br />
|-<br />
| <div>5 Artillery Units</div><br />
| <div>3%</div><br />
|-<br />
| <div>Premium Decoration</div><br />
| <div>25%</div><br />
|-<br />
| <div>Double Blueprint</div><br />
| <div>30%</div><br />
|-<br />
|}</div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=Spedizioni_di_Gilda&diff=3939Spedizioni di Gilda2016-07-14T23:18:00Z<p>Thephantom: </p>
<hr />
<div>== What are Guild Expeditions? ==<br />
Guild Expeditions is a cross-platform cooperative feature where you and your guild mates forge your way through a number of locations to acquire personal rewards and guild power.<br />
<br />
Expeditions begin automatically every Tuesday and last for 6 days. Every player who is a member of a guild and has reached the Iron Age at the time when an Expedition begins, can contribute to the success of their guild by participating in the ongoing Expedition. You can access Guild Expeditions from the game's menu buttons.<br />
<br />
If you join or create a guild when the expeditions have already started, you will have to wait till next Tuesday for a new Expedition to begin.<br />
<br />
== The Expedition Map ==<br />
[[File:ExpeditionMap.png|center]]<br />
<br />
The map as you can see has a jungle-theme setting, and is accompanied with similar music. Every player in the guild will have their own individual map to complete, but you all share the same goal bar at the top of the screen (or at the bottom, if you play via our mobile app).<br />
<br />
The goal bar counts the '''Expedition Points''' your guild has collected, and whenever you reach a new goal your guild will win guild power. The power for your guild will be paid out each day, when the daily recalculation takes place.You can click on the bar to view more details.<br />
<br />
[[File:ExpeditionGoalBar.png|center]]<br />
<br />
Expedition points come from the the main item you'll notice on the map - the various locations (called '''Encounters'''). These can be solved either by fighting or via a negotiation game. Whenever you solve an encounter you will also be able to collect a personal reward from the chest after it, and move on to the next encounter.<br />
<br />
As you progress further, the fog from the map will also be lifted, revealing additional encounters and chests. Be aware that the 'larger' encounters will always be more challenging than the 'smaller' ones. If you've gotten lost on the map the golden arrow will point to your current spot!<br />
<br />
== Solving Encounters ==<br />
The amount of consecutive encounter solving attempts is limited to 8 and each time you begin a battle or spend resources in a negotiation game, 1 attempt point is withdrawn. You can see the amount of attempts you still have on the attempts bar:<br />
<br />
[[File:ExpeditionAttempts.png|center]]<br />
<br />
When you run out of them, you can either wait for them to regenerate (you get 1 per hour) or buy them with medals (or Diamonds). The medals price for each attempt will rise as you purchase more. At the end of the Expedition the cost will reset, so you will have a fresh start each week.<br />
<br />
Regardless of the outcome of your attempt, you will contribute some expedition points to the guild progress bar (obviously if you lose, it won't be that much). The guild goals depend on the number and era of the guild members (these are set when the expeditions begin, they will not change even if you gain or lose guild members over the week) and are shared between all guild members.<br />
<br />
=== Fighting ===<br />
As we mentioned, you can solve encounters in one of two ways - fighting or negotiation. Fighting should already be known to you, because it is the same as everywhere in the game (the Continent Map, PvP, and GvG).<br />
<br />
The units' age and the overall difficulty of the encounters depend on your own advancement in the tech tree when the expedition begins. You may also face two-wave battles, as well as units with boosted attack/defense depending on your own era.<br />
<br />
=== Negotiation ===<br />
When you hit the Negotiate button for the first time, you will see that you get approached by five locals. They will each want a specific resource from you, but they will not tell you which one! You will be able to select and offer resources to them:<br />
<br />
[[File:NegotiationGame1.png|center]]<br />
<br />
Once you have selected the resources, you can hit the 'Negotiate' button (at this point 1 attempt will be withdrawn from your attempts bar). Keep in mind that you will also be giving away these resources to the locals from your personal stock. The locals will then provide you with feedback on your guess, which will look like this:<br />
<br />
[[File:NegotiationGameFeedback.png|center]]<br />
<br />
* '''Correct''' - your offer was accepted! However, other locals may also want this resource (though not necessarily).<br />
* '''Wrong Person''' - your offer was rejected. But at least one other local is searching for this resource!<br />
* '''Incorrect''' - your offer was rejected, and no local needs this resource (it will also be grayed out in the resource selection window on your next turn).<br />
<br />
You have likely noticed the negotiation window has 'Turns' - this is because the locals want you to give them the correct resources in 3 turns. Every time you select 5 resources and hit 'Negotiate', you will spend a turn:<br />
<br />
[[File:NegotationGame2.png|center]]<br />
<br />
Once you've spent all 3 turns, you can only buy a turn with diamonds or give up the attempt and come back at a later time. If you decide to give up and try again later, the set of resources you can choose from will remain the same, but who wants what among the locals will be randomly changed.<br />
<br />
== Expedition Difficulties ==<br />
The expedition map can be completed not once, but three times per week! To conquer the map again, you have to unlock higher difficulties (level II and III). Click the star icon in the top left corner to open the difficulties overview:<br />
<br />
[[File:ExpeditionsDifficulties.png|center]]<br />
<br />
As you can see, the default difficulty is I and it's available for free. To unlock the higher ones, a guild leader or founder has to pay goods from the guild treasury. But everyone can donate the goods to the guild treasury, only spending them is limited to leaders/founders.<br />
<br />
The [[Costs of Unlocking Difficulties]] depend on the age and number of your guild members when the expedition beings. Each player in your guild will generate a cost based on their age. Your guild will need to pay the cumulative cost for all guild members in order to unlock the difficulty. Unlocking a difficulty makes it available to all guild members who are taking part in the current Expedition.<br />
<br />
== Temple of Relics ==<br />
The [[Temple of Relics]] is a Great Building designed specifically for fans of Guild Expeditions. You can get blueprints for it either by solving encounters in expeditions, or by contributing to the same Great Building in cities of other players. It has only one passive bonus - the Relic Hunt ability.<br />
<br />
[[File:Ge_hud_relic_inactive.png|center]]<br />
<br />
Relic Hunt gives you a chance to find special rewards whenever you solve an encounter in an expedition. You will locate an icon on the right hand side on the expedition map - when it's highlighted it means there is at least 1 relic on the map that you can collect. If a relic is under a fogged area, you will need to progress on the map for the fog to disappear so that you can collect the relic. Make sure you collect any relics before proceeding to the next difficulty as any uncollected relics will disappear!<br />
<br />
[[File:Ge_hud_relic.png|center]]<br />
<br />
The rewards come in 3 groups, each of them a different type of relic - common (silver), uncommon (gold), and rare (jade). Of course the chances are higher to get a common relic, and lower to get a rare relic. But this changes as your Temple of Relics levels up - the chances to win a rare relic will increase with each level, while the ones for a common relic will decrease.<br />
<br />
Here is an overview of what rewards these relics can give you, and the respective probability to win those specific rewards.<br />
<br />
{| style="text-align:center;"<br />
!colspan="2" style="text-align: center;"| Common (Silver) [[File:ge_relic_common.png|150px|center]]<br />
<br />
!colspan="2" style="text-align: center;"| Uncommon (Gold) [[File:ge_relic_uncommon.png|150px|center]]<br />
<br />
!colspan="2" style="text-align: center;"| Rare (Jade) [[File:ge_relic_rare.png|150px|center]]<br />
|- <br />
| <div>20 Forge Points</div><br />
| <div>10%</div><br />
| <div>100 Forge Points</div><br />
| <div>20%</div><br />
| <div>Oasis</div><br />
| <div>35%</div><br />
|-<br />
| <div>25 Goods (random type)</div><br />
| <div>20%</div><br />
| <div>200 Goods (random type)</div><br />
| <div>20%</div><br />
| <div>Bazaar</div><br />
| <div>35%</div><br />
|-<br />
| <div>5 Light Units</div><br />
| <div>3%</div><br />
| <div>10 Rogues</div><br />
| <div>12,5%</div><br />
| <div>Shrine of Knowledge</div><br />
| <div>10%</div><br />
|-<br />
| <div>5 Ranged Units</div><br />
| <div>3%</div><br />
| <div>Watchfire</div><br />
| <div>35%</div><br />
| <div>Wishing Well</div><br />
| <div>10%</div><br />
|-<br />
| <div>5 Fast Units</div><br />
| <div>3%</div><br />
| <div>Small Medals Package</div><br />
| <div>12,5%</div><br />
| <div>Renovation Kit</div><br />
| <div>10%</div><br />
|-<br />
| <div>5 Heavy Units</div><br />
| <div>3%</div><br />
|-<br />
| <div>5 Artillery Units</div><br />
| <div>3%</div><br />
|-<br />
| <div>Premium Decoration</div><br />
| <div>25%</div><br />
|-<br />
| <div>Double Blueprint</div><br />
| <div>30%</div><br />
|-<br />
|}</div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=File:Ge_hud_relic_inactive.png&diff=3937File:Ge hud relic inactive.png2016-07-14T23:16:43Z<p>Thephantom: </p>
<hr />
<div></div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=File:Ge_hud_relic.png&diff=3936File:Ge hud relic.png2016-07-14T23:16:03Z<p>Thephantom: </p>
<hr />
<div></div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=Spedizioni_di_Gilda&diff=2595Spedizioni di Gilda2016-07-10T00:35:55Z<p>Thephantom: </p>
<hr />
<div>== What are Guild Expeditions? ==<br />
Guild Expeditions is a cross-platform cooperative feature where you and your guild mates fight your way through a number of battlefields to acquire personal rewards and guild power.<br />
<br />
Expeditions begin automatically every Tuesday and last for 6 days. Every player who is a member of a guild and has reached the Iron Age at the time when an Expedition begins, can contribute to the success of their guild by participating in the ongoing Expedition. You can access Guild Expeditions from the game's menu buttons.<br />
<br />
If you join or create a guild when the expeditions have already started, you will have to wait till next Tuesday for a new Expedition to begin.<br />
<br />
== The Expedition Map ==<br />
[[File:ExpeditionMap.png|center]]<br />
<br />
The map as you can see has a jungle-theme setting, and is accompanied with similar music. Every player in the guild will have their own individual map to complete, but you all share the same goal bar at the top of the screen (or at the bottom, if you play via our mobile app).<br />
<br />
The goal bar counts the '''Expedition Points''' your guild has collected, and whenever you reach a new goal your guild will win guild power. The power for your guild will be paid out each day, when the daily recalculation takes place.You can click on the bar to view more details.<br />
<br />
[[File:ExpeditionGoalBar.png|center]]<br />
<br />
Expedition points come from the the main item you'll notice on the map - the various locations (called '''Encounters'''). These can be solved either by fighting or via a negotiation game. Whenever you solve an encounter you will also be able to collect a personal reward from the chest after it, and move on to the next encounter.<br />
<br />
As you progress further, the fog from the map will also be lifted, revealing additional encounters and chests. Be aware that the 'larger' encounters will always be more challenging than the 'smaller' ones. If you've gotten lost on the map the golden arrow will point to your current spot!<br />
<br />
== Solving Encounters ==<br />
The amount of consecutive encounter solving attempts is limited to 8 and each time you begin a battle or spend resources in a negotiation game, 1 attempt point is withdrawn. You can see the amount of attempts you still have on the attempts bar:<br />
<br />
[[File:ExpeditionAttempts.png|center]]<br />
<br />
When you run out of them, you can either wait for them to regenerate (you get 1 per hour) or buy them with medals (or Diamonds). The medals price for each attempt will rise as you purchase more. At the end of the Expedition the cost will reset, so you will have a fresh start each week.<br />
<br />
Regardless of the outcome of your attempt, you will contribute some expedition points to the guild progress bar (obviously if you lose, it won't be that much). The guild goals depend on the number and era of the guild members (these are set when the expeditions begin, they will not change even if you gain or lose guild members over the week) and are shared between all guild members.<br />
<br />
=== Fighting ===<br />
As we mentioned, you can solve encounters in one of two ways - fighting or negotiation. Fighting should already be known to you, because it is the same as everywhere in the game (the Continent Map, PvP, and GvG).<br />
<br />
The units' age and the overall difficulty of the encounters depend on your own advancement in the tech tree when the expedition begins. You may also face two-wave battles, as well as units with boosted attack/defense depending on your own era.<br />
<br />
=== Negotiation ===<br />
When you hit the Negotiate button for the first time, you will see that you got approached by five locals. They will each want a specific resource from you, but they will not tell you which one! You will be able to select and offer resources to them:<br />
<br />
[[File:NegotiationGame1.png|center]]<br />
<br />
Once you have selected the resources, you can hit the 'Negotiate' button (at this point 1 attempt will be withdrawn from your attempts bar). Keep in mind that you will also be giving away these resources to the locals. The locals will then provide you with feedback on your guess, which will look like this:<br />
<br />
[[File:NegotiationGameFeedback.png|center]]<br />
<br />
* '''Correct''' - your offer was accepted! However, other locals may also want this resource (though not necessarily).<br />
* '''Wrong Person''' - your offer was rejected. But at least one other local is searching for this resource!<br />
* '''Incorrect''' - your offer was rejected, and no local needs this resource (it will also be grayed out on your next turn).<br />
<br />
You have likely noticed the negotiation window has 'Turns' - this is because the locals want you to give them the correct resources in 3 turns. Every time you select 5 resources and hit 'Negotiate', you will spend a turn:<br />
<br />
[[File:NegotationGame2.png|center]]<br />
<br />
Once you've spent all 3 turns, you can only buy a turn with diamonds or give up the attempt and come back at a later time. If you decide to give up and try again later, the set of resources you can choose from will remain the same, but who wants what among the locals will be randomly changed.<br />
<br />
== Expedition Difficulties ==<br />
The expedition map can be completed not once, but three times per week! To conquer the map again, you have to unlock higher difficulties (level II and III). Click the star icon in the top left corner to open the difficulties overview:<br />
<br />
[[File:ExpeditionsDifficulties.png|center]]<br />
<br />
As you can see, the default difficulty is I and it's available for free. To unlock the higher ones, one of the guild leaders or founders has pay goods from the guild treasury. But everyone can donate the goods to the guild treasury, only spending them is limited to leaders/founders. The costs of unlocking the difficulties depend on the age and number of your guild members when the expedition beings. Each player in your guild will generate a cost based on their age, as following:<br />
<br />
<br />
Your guild will need to pay the cumulative cost for all guild members in order to unlock the difficulty. Unlocking a difficulty makes it available to all guild members who take part in the current Expedition.</div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=Messaggistica_e_Chat&diff=2594Messaggistica e Chat2016-07-10T00:31:05Z<p>Thephantom: </p>
<hr />
<div>== Communication ==<br />
In a multiplayer game, communication is key. Use the messaging system to send and receive messages, or talk right away with others with the chat function. You can also join in discussions on the game forum. But please make sure that when you communicate with people that you use a friendly tone and do not offend or hurt anyone.<br />
<br />
== Message Center Overview ==<br />
You can locate the message center among the game menu buttons, it is the one that has the icon of an envelope.<br />
<br />
[[File:MessageCenter1.png|center]]<br />
<br />
If you receive a new message, the icon will flash, notifying you that you have new messages to read. Once you open the message center you will already be able to see the messages you have received.<br />
<br />
[[File:MessageCenter2-1.png|center]]<br />
<br />
There are the 3 types of messages:<br />
* '''Guild Message'''. It has your guild's flag and name, and is always shown at the top. It will automatically be updated to include all new guild members, and to exclude players who are no longer part of your guild.<br />
* '''Group Message'''. Any message between 3 or more players is considered a group message. It will be displayed with an image of a crowd, and it will also have a designated group name.<br />
* '''Personal Message'''. This is a message between yourself and another player. It has their avatar and name.<br />
<br />
Additionally, whenever you have a conversation where all participants have left, the message will be shown with a white flag and 'Aborted Message' as a title. You can leave conversations by clicking the red trash can icon. Please note once you leave a conversation you will no longer receive any of the message in it.<br />
<br />
In the top left corner you will notice a small button - clicking on this will give you the option to mark all messages are read, or to leave all conversations.<br />
<br />
== Creating Messages ==<br />
To send a message to another player, you will have to switch to the 'Create Message' tab in the Message Center.<br />
<br />
[[File:MessageCreate1.png|center]]<br />
<br />
You will have the option to input other player names. Once you start typing a name, you will also receive a list of suggestions from your neighbors, guild mates, or friends, that match that name. Clicking on the 'Add' button will add them as a recipient of your message.<br />
<br />
If you have the 'notifier' permission rights in your guild, you will also have an 'Add All Guild Members' button. When you have added at least 2 players to a conversation, you will also be able to type in a name for it.<br />
<br />
== Options in Messages ==<br />
If you've thought there are various situations where we would want to interact with a player directly from a message, rest assured you can do that!<br />
<br />
[[File:MessageOptions1.png|center]]<br />
<br />
By clicking on the avatar of a player within a message, you will find the options to:<br />
* Visit their city;<br />
* To add them as a friend;<br />
* To invite them to your guild, if you have the 'inviter' permission rights in your guild;<br />
* To write a private message to them;<br />
* To report them to the moderating team if you believe there is a breach of the game rules.<br />
<br />
In the top left corner you will once again find a small button. By clicking this you will be able to leave a conversation, to find out more information about a conversation - like a list of participants, or to return to the main message center window.<br />
<br />
== Chat ==<br />
The chat is not related to the messaging center, and can be located in the top right corner of the game screen. There are two buttons at the bottom of it, which allow you to minimize or expand the window.<br />
<br />
[[File:ChatEverything.png|center]]<br />
<br />
With the chat function you can communicate with other players live! There are three tabs found in the top left corner, which correspond to 3 different chats:<br />
* '''Global Chat.''' This includes all players in this world;<br />
* '''Guild Chat.''' This is a chat solely for the players in your guild;<br />
* '''Neighborhood chat.''' This chat is for all the players in your neighborhood.<br />
<br />
If you click on a player's name in chat you will get some options:<br />
* To report them (and their text in chat) to the moderating team;<br />
* To visit their city;<br />
* To add them as a friend;<br />
* To 'ignore' them - you will no longer be able to read the messages they post in chat;<br />
* To send them a 'whisper' - a private chat between you and that player.<br />
<br />
== Forum ==<br />
The forum has a large number of guides and discussions. To reach it, click on the 'Global' menu button that has an icon of 3 people, then click on the 'Open Forum' button.</div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=Spedizioni_di_Gilda&diff=2593Spedizioni di Gilda2016-07-10T00:27:04Z<p>Thephantom: </p>
<hr />
<div>== What are Guild Expeditions? ==<br />
Guild Expeditions is a cross-platform cooperative feature where you and your guild mates fight your way through a number of battlefields to acquire personal rewards and guild power.<br />
<br />
Expeditions begin automatically every Tuesday and last for 6 days. Every player who is a member of a guild and has reached the Iron Age at the time when an Expedition begins, can contribute to the success of their guild by participating in the ongoing Expedition. You can access Guild Expeditions from the game's menu buttons.<br />
<br />
If you join or create a guild when the expeditions have already started, you will have to wait till next Tuesday for a new Expedition to begin.<br />
<br />
== The Expedition Map ==<br />
[[File:ExpeditionMap.png|center]]<br />
<br />
The map as you can see has a jungle-theme setting, and is accompanied with similar music. Every player in the guild will have their own individual map to complete, but you all share the same goal bar at the top of the screen (or at the bottom, if you play via our mobile app).<br />
<br />
The goal bar counts the '''Expedition Points''' your guild has collected, and whenever you reach a new goal your guild will win guild power. The power for your guild will be paid out each day, when the daily recalculation takes place.You can click on the bar to view more details.<br />
<br />
[[File:ExpeditionGoalBar.png|center]]<br />
<br />
Expedition points come from the the main item you'll notice on the map - the various locations (called '''Encounters'''). These can be solved either by fighting or via a negotiation game. Whenever you solve an encounter you will also be able to collect a personal reward from the chest after it, and move on to the next encounter.<br />
<br />
As you progress further, the fog from the map will also be lifted, revealing additional encounters and chests. Be aware that the 'larger' encounters will always be more challenging than the 'smaller' ones. If you've gotten lost on the map the golden arrow will point to your current spot!<br />
<br />
== Solving Encounters ==<br />
The amount of consecutive encounter solving attempts is limited to 8 and each time you begin a battle or spend resources in a negotiation game, 1 attempt point is withdrawn. You can see the amount of attempts you still have on the attempts bar:<br />
<br />
[[File:ExpeditionAttempts.png|center]]<br />
<br />
When you run out of them, you can either wait for them to regenerate (you get 1 per hour) or buy them with medals (or Diamonds). The medals price for each attempt will rise as you purchase more. At the end of the Expedition the cost will reset, so you will have a fresh start each week.<br />
<br />
Regardless of the outcome of your attempt, you will contribute some expedition points to the guild progress bar (obviously if you lose, it won't be that much). The guild goals depend on the number and era of the guild members (these are set when the expeditions begin, they will not change even if you gain or lose guild members over the week) and are shared between all guild members.<br />
<br />
=== Fighting ===<br />
As we mentioned, you can solve encounters in one of two ways - fighting or negotiation. Fighting should already be known to you, because it is the same as everywhere in the game (the Continent Map, PvP, and GvG).<br />
<br />
The units' age and the overall difficulty of the encounters depend on your own advancement in the tech tree when the expedition begins. You may also face two-wave battles, as well as units with boosted attack/defense depending on your own era.<br />
<br />
=== Negotiation ===<br />
When you hit the Negotiate button for the first time, you will see that you got approached by five locals. They will each want a specific resource from you, but they will not tell you which one! You will be able to select and offer resources to them:<br />
<br />
[[File:NegotiationGame1.png|center]]<br />
<br />
Once you have selected the resources, you can hit the 'Negotiate' button (at this point 1 attempt will be withdrawn from your attempts bar). Keep in mind that you will also be giving away these resources to the locals. The locals will then provide you with feedback on your guess, which will look like this:<br />
<br />
[[File:NegotiationGameFeedback.png|center]]<br />
<br />
* '''Correct''' - your offer was accepted! However, other locals may also want this resource (though not necessarily).<br />
* '''Wrong Person''' - your offer was rejected. But at least one other local is searching for this resource!<br />
* '''Incorrect''' - your offer was rejected, and no local needs this resource (it will also be grayed out on your next turn).<br />
<br />
You have likely noticed the negotiation window has 'Turns' - this is because the locals want you to give them the correct resources in 3 turns. Every time you select 5 resources and hit 'Negotiate', you will spend a turn:<br />
<br />
[[File:NegotationGame2.png|center]]<br />
<br />
Once you've spent all 3 turns, you can only buy a turn with diamonds or give up the attempt and come back at a later time. If you decide to give up and try again later, the set of resources you can choose from will remain the same, but who wants what among the locals will be randomly changed.<br />
<br />
== Difficulties ==<br />
The expedition map can be completed not once, but three times per week! To conquer the map again, you have to unlock higher difficulties (level II and III). Click the star icon in the top left corner to open the difficulties overview:<br />
<br />
[[File:ExpeditionsDifficulties.png|center]]<br />
<br />
As you can see, the default difficulty is I and it's available for free. To unlock the higher ones, one of the guild leaders or founders has pay goods from the guild treasury. But everyone can donate the goods to the guild treasury, only spending them is limited to leaders/founders. The costs of unlocking the difficulties depend on the age and number of your guild members when the expedition beings. Each player in your guild will generate a cost based on their age, as following:<br />
<br />
<br />
Your guild will need to pay the cumulative cost for all players in the guild in order to unlock the difficulty. Unlocking a difficulty makes it available to all guild members who take part in the current Expedition.</div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=File:ExpeditionsDifficulties.png&diff=2592File:ExpeditionsDifficulties.png2016-07-10T00:22:19Z<p>Thephantom: </p>
<hr />
<div></div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=File:NegotationGame2.png&diff=2591File:NegotationGame2.png2016-07-10T00:13:36Z<p>Thephantom: </p>
<hr />
<div></div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=File:NegotiationGameFeedback.png&diff=2590File:NegotiationGameFeedback.png2016-07-10T00:08:53Z<p>Thephantom: </p>
<hr />
<div></div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=File:NegotiationGame1.png&diff=2589File:NegotiationGame1.png2016-07-10T00:03:36Z<p>Thephantom: </p>
<hr />
<div></div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=Spedizioni_di_Gilda&diff=2587Spedizioni di Gilda2016-07-09T23:34:13Z<p>Thephantom: </p>
<hr />
<div>== What are Guild Expeditions? ==<br />
Guild Expeditions is a cross-platform cooperative feature where you and your guild mates fight your way through a number of battlefields to acquire personal rewards and guild power.<br />
<br />
Expeditions begin automatically every Tuesday and last for 6 days. Every player who is a member of a guild and has reached the Iron Age at the time when an Expedition begins, can contribute to the success of their guild by participating in the ongoing Expedition. You can access Guild Expeditions from the game's menu buttons.<br />
<br />
If you join or create a guild when the expeditions have already started, you will have to wait till next Tuesday for a new Expedition to begin.<br />
<br />
== The Expedition Map ==<br />
[[File:ExpeditionMap.png]]<br />
<br />
The map as you can see has a jungle-theme setting, and is accompanied with similar music. Every player in the guild will have their own individual map to complete, but you all share the same goal bar at the top of the screen (or at the bottom, if you play via our mobile app).<br />
<br />
The goal bar counts the '''Expedition Points''' your guild has collected, and whenever you reach a new goal your guild will win guild power. The power for your guild will be paid out each day, when the daily recalculation takes place.You can click on the bar to view more details.<br />
<br />
[[File:ExpeditionGoalBar.png]]<br />
<br />
Expedition points come from the the main item you'll notice on the map - the various locations (called '''Encounters'''). These can be solved either by fighting or via a negotiation game. Whenever you solve an encounter you will also be able to collect a personal reward from the chest after it, and move on to the next encounter.<br />
<br />
As you progress further, the fog from the map will also be lifted, revealing additional encounters and chests. Be aware that the 'larger' encounters will always be more challenging than the 'smaller' ones. If you've gotten lost on the map the golden arrow will point to your current spot!<br />
<br />
== Solving Encounters ==<br />
The amount of consecutive encounter solving attempts is limited to 8 and each time you begin a battle or spend resources in a negotiation game, 1 attempt point is withdrawn. You can see the amount of attempts you still have on the attempts bar:<br />
<br />
[[File:ExpeditionAttempts.png|center]]<br />
<br />
When you run out of them, you can either wait for them to regenerate (you get 1 per hour) or buy them with medals (or Diamonds). The medals price for each attempt will rise as you purchase more. At the end of the Expedition the cost will reset, so you will have a fresh start each week.<br />
<br />
=== Fighting ===<br />
As we mentioned, you can solve encounters in one of two ways - fighting or negotiation. Fighting should already be known to you, because it is the same as everywhere in the game (the Continent Map, PvP, and GvG).<br />
<br />
=== Negotiation ===<br />
Text goes here.<br />
<br />
== Difficulties ==<br />
Text goes here.</div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=File:ExpeditionAttempts.png&diff=2586File:ExpeditionAttempts.png2016-07-09T23:27:14Z<p>Thephantom: </p>
<hr />
<div></div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=File:ExpeditionGoalBar.png&diff=2585File:ExpeditionGoalBar.png2016-07-09T23:22:27Z<p>Thephantom: </p>
<hr />
<div></div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=File:ExpeditionMap.png&diff=2574File:ExpeditionMap.png2016-07-09T22:43:53Z<p>Thephantom: Thephantom uploaded a new version of File:ExpeditionMap.png</p>
<hr />
<div></div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=Spedizioni_di_Gilda&diff=2571Spedizioni di Gilda2016-07-09T22:33:03Z<p>Thephantom: Created page with "== What are Guild Expeditions? == Guild Expeditions is a cross-platform cooperative feature where you and your guild mates fight your way through a number of battlefields to a..."</p>
<hr />
<div>== What are Guild Expeditions? ==<br />
Guild Expeditions is a cross-platform cooperative feature where you and your guild mates fight your way through a number of battlefields to acquire personal rewards and guild power.<br />
<br />
Expeditions begin automatically every Tuesday and last for 6 days. Every player who is a member of a guild and has reached the Iron Age at the time when an Expedition begins, can contribute to the success of their guild by participating in the ongoing Expedition. You can access Guild Expeditions from the game's menu buttons.<br />
<br />
If you join or create a guild when the expeditions have already started, you will have to wait till next Tuesday for a new Expedition to begin.<br />
<br />
== The Expedition Map ==<br />
[[File:ExpeditionMap.png|600px|thumb|center]]<br />
Text goes here.<br />
<br />
== Solving Encounters ==<br />
Text goes here.<br />
<br />
=== Fighting ===<br />
Text goes here.<br />
<br />
=== Negotiation ===<br />
Text goes here.<br />
<br />
== Difficulties ==<br />
Text goes here.</div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=File:ExpeditionMap.png&diff=2569File:ExpeditionMap.png2016-07-09T22:29:36Z<p>Thephantom: </p>
<hr />
<div></div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=Messaggistica_e_Chat&diff=2436Messaggistica e Chat2016-07-09T20:06:03Z<p>Thephantom: </p>
<hr />
<div>== Communication ==<br />
In a multiplayer game, communication is key. Use the messaging system to send and receive messages, or talk right away with others with the chat function. You can also join in discussions on the game forum. But please make sure that when you communicate with people that you use a friendly tone and do not offend or hurt anyone.<br />
<br />
== Message Center Overview ==<br />
You can locate the message center among the game menu buttons, it is the one that has the icon of an envelope.<br />
<br />
[[File:MessageCenter1.png]]<br />
<br />
If you receive a new message, the icon will flash, notifying you that you have new messages to read. Once you open the message center you will already be able to see the messages you have received.<br />
<br />
[[File:MessageCenter2-1.png]]<br />
<br />
There are the 3 types of messages:<br />
* '''Guild Message'''. It has your guild's flag and name, and is always shown at the top. It will automatically be updated to include all new guild members, and to exclude players who are no longer part of your guild.<br />
* '''Group Message'''. Any message between 3 or more players is considered a group message. It will be displayed with an image of a crowd, and it will also have a designated group name.<br />
* '''Personal Message'''. This is a message between yourself and another player. It has their avatar and name.<br />
<br />
Additionally, whenever you have a conversation where all participants have left, the message will be shown with a white flag and 'Aborted Message' as a title. You can leave conversations by clicking the red trash can icon. Please note once you leave a conversation you will no longer receive any of the message in it.<br />
<br />
In the top left corner you will notice a small button - clicking on this will give you the option to mark all messages are read, or to leave all conversations.<br />
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== Creating Messages ==<br />
To send a message to another player, you will have to switch to the 'Create Message' tab in the Message Center.<br />
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[[File:MessageCreate1.png]]<br />
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You will have the option to input other player names. Once you start typing a name, you will also receive a list of suggestions from your neighbors, guild mates, or friends, that match that name. Clicking on the 'Add' button will add them as a recipient of your message.<br />
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If you have the 'notifier' permission rights in your guild, you will also have an 'Add All Guild Members' button. When you have added at least 2 players to a conversation, you will also be able to type in a name for it.<br />
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== Options in Messages ==<br />
If you've thought there are various situations where we would want to interact with a player directly from a message, rest assured you can do that!<br />
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[[File:MessageOptions1.png]]<br />
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By clicking on the avatar of a player within a message, you will find the options to:<br />
* Visit their city;<br />
* To add them as a friend;<br />
* To invite them to your guild, if you have the 'inviter' permission rights in your guild;<br />
* To write a private message to them;<br />
* To report them to the moderating team if you believe there is a breach of the game rules.<br />
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In the top left corner you will once again find a small button. By clicking this you will be able to leave a conversation, to find out more information about a conversation - like a list of participants, or to return to the main message center window.<br />
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== Chat ==<br />
The chat is not related to the messaging center, and can be located in the top right corner of the game screen. There are two buttons at the bottom of it, which allow you to minimize or expand the window.<br />
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[[File:ChatEverything.png]]<br />
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With the chat function you can communicate with other players live! There are three tabs found in the top left corner, which correspond to 3 different chats:<br />
* '''Global Chat.''' This includes all players in this world;<br />
* '''Guild Chat.''' This is a chat solely for the players in your guild;<br />
* '''Neighborhood chat.''' This chat is for all the players in your neighborhood.<br />
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If you click on a player's name in chat you will get some options:<br />
* To report them (and their text in chat) to the moderating team;<br />
* To visit their city;<br />
* To add them as a friend;<br />
* To 'ignore' them - you will no longer be able to read the messages they post in chat;<br />
* To send them a 'whisper' - a private chat between you and that player.<br />
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== Forum ==<br />
The forum has a large number of guides and discussions. To reach it, click on the 'Global' menu button that has an icon of 3 people, then click on the 'Open Forum' button.</div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=File:ChatEverything.png&diff=2428File:ChatEverything.png2016-07-09T19:53:49Z<p>Thephantom: </p>
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<div></div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=File:MessageOptions1.png&diff=2427File:MessageOptions1.png2016-07-09T19:46:56Z<p>Thephantom: </p>
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<div></div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=File:MessageCreate1.png&diff=2421File:MessageCreate1.png2016-07-09T19:26:01Z<p>Thephantom: </p>
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<div></div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=File:MessageCenter2-1.png&diff=2420File:MessageCenter2-1.png2016-07-09T19:12:54Z<p>Thephantom: </p>
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<div></div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=File:MessageCenter1.png&diff=2401File:MessageCenter1.png2016-07-09T18:36:06Z<p>Thephantom: </p>
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<div></div>Thephantomhttps://it.wiki.forgeofempires.com/index.php?title=Messaggistica_e_Chat&diff=2399Messaggistica e Chat2016-07-09T18:28:12Z<p>Thephantom: Created page with "== Messaging == In a multiplayer game, communication is key. Use the Messaging center to send and receive messages. But please make sure that when you communicate with people..."</p>
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<div>== Messaging ==<br />
In a multiplayer game, communication is key. Use the Messaging center to send and receive messages. But please make sure that when you communicate with people that you use a friendly tone and do not offend or hurt anyone.<br />
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IMAGE GOES HERE<br />
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== Message Center ==<br />
General explanation of the message center, etc.<br />
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IMAGE GOES HERE<br />
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Explanation of additional buttons/tabs.<br />
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IMAGE GOES HERE<br />
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== Messaging Other Players ==<br />
Explanation of how to send a message to another player.<br />
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IMAGE GOES HERE<br />
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Explanation of how a message itself works and what you can do in it.<br />
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IMAGE GOES HERE<br />
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== Chat ==<br />
General explanation of the chat function.<br />
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IMAGE GOES HERE<br />
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Explanation of all functions in chat.<br />
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== Forum ==<br />
Should we mention the forum?</div>Thephantom